Animator - The Sims
hace 1 mes
**Hybrid preferred in our Madrid Office**
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of _The Sims_, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be.
Teams are building the next generation game and creative platform, Project Rene, and reimagining _The Sims_ that players know and love with even more new ways to play.
We’re excited you’re interested to learn more about how you can join our team and dream big.
As an Animator, you will create high quality key-frame animations and collaborate with other disciplines to design and implement interaction state-flows in-engine. You will be creating animations that express a wide range of emotions and personality. You have a strong understanding of the latest keyframe animation workflows. You have extensive experience using Maya and implementing content in-engine. You will receive direction and feedback directly from Senior Animators and the Animation Directors.
**Your Skills**:
- Experience as a **gameplay animator** contributing to all phases of game production on a AAA title
- Proficient in creating **full body keyframe animation** with a primary emphasis on full body character performance in Maya
- Proficient** technical comprehension** in relation to designing and implementing animation state machines in a game engine such as Unity, Unreal or similar.
- Experience in **evaluating** object rigs for production.
- **Adaptable** to new animation styles, in game animation production tools, workflows, and pipelines.
- Effective collaborator able to work across diverse groups to find creative solutions.
- **A mindset** that focuses on quality, collaboration, innovation, and accountability.
**Bonus Experience**
- Experience in the Simulation genre of games.
- Comfortable creating entertaining acting performances for reference for your animations or others.
- Experience working with motion capture processes.
- Experience with Atlassian Confluence, Jira software, Shotgun or similar tools
**Key Responsibilities**:
- Work with Animation Lead and Director to **create** high-quality keyframe animation with heavy emphasis on full body character acting.
- With guidance from your Lead, **collaborate** with other essential contributors of the Production process to fulfill Design Goals.
- Work with different technical and art disciplines to **solve** implementation challenges.
- Work with Leads to provide estimates for content.
- **Design** assets and state machines using our proprietary engine.
- Present implementation strategies
- Use proprietary engine to **implement** and technically **verify** animation content.
- Work with other essential disciplines to **solve** game bugs.
- Maintain and track animation assets related to your implementations
- **Create** technical documentation
- **Share** knowledge across the animation team through documentation
LI-VEP1
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
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