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Sims Animator

hace 1 mes


Madrid, Madrid, España Electronic Arts A tiempo completo
Animator - The Sims

Welcome to Maxis, where creativity and inclusivity drive our work. We're a team of tinkerers, craftspeople, and storytellers passionate about inspiring a better world through play.

As the developer of The Sims, we create games and experiences for millions worldwide. We're always looking for new ways to inspire our players and create a world as it could be.

Our team is building the next generation game and creative platform, Project Rene, and reimagining The Sims with new ways to play.

We're excited to have you consider joining our team and contributing to our mission.

Job Description

As an Animator, you'll create high-quality keyframe animations and collaborate with other disciplines to design and implement interaction state-flows in-engine.

You'll be creating animations that express a wide range of emotions and personality, working closely with Senior Animators and Animation Directors.

Your Skills:
  • Experience as a gameplay animator contributing to all phases of game production on a AAA title
  • Proficient in creating full body keyframe animation with a primary emphasis on full body character performance in Maya
  • Proficient technical comprehension in relation to designing and implementing animation state machines in a game engine such as Unity, Unreal, or similar
  • Experience in evaluating object rigs for production
  • Adaptable to new animation styles, in-game animation production tools, workflows, and pipelines
  • Effective collaborator able to work across diverse groups to find creative solutions
  • A mindset that focuses on quality, collaboration, innovation, and accountability
Key Responsibilities:
  • Work with Animation Lead and Director to create high-quality keyframe animation with heavy emphasis on full body character acting
  • Collaborate with other essential contributors of the Production process to fulfill Design Goals
  • Work with different technical and art disciplines to solve implementation challenges
  • Design assets and state machines using our proprietary engine
  • Present implementation strategies
  • Use proprietary engine to implement and technically verify animation content
  • Work with other essential disciplines to solve game bugs
  • Maintain and track animation assets related to your implementations
  • Create technical documentation
  • Share knowledge across the animation team through documentation