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Welcome to Maxis, where creativity and inclusivity drive our work. As the developer of The Sims, we create games and experiences for millions of people worldwide. We're looking for an Animator to join our team and contribute to the next generation of game and creative platform, Project Rene.
As an Animator, you will create high-quality keyframe animations and collaborate with other disciplines to design and implement interaction state-flows in-engine. You will be responsible for creating animations that express a wide range of emotions and personality, using the latest keyframe animation workflows and extensive experience with Maya and implementing content in-engine.
Key Responsibilities:
- Work with Animation Lead and Director to create high-quality keyframe animation with heavy emphasis on full body character acting.
- Collaborate with other essential contributors of the Production process to fulfill Design Goals.
- Work with different technical and art disciplines to solve implementation challenges.
- Design assets and state machines using our proprietary engine.
- Present implementation strategies.
Requirements:
- Experience as a gameplay animator contributing to all phases of game production on a AAA title.
- Proficient in creating full body keyframe animation with a primary emphasis on full body character performance in Maya.
- Proficient technical comprehension in relation to designing and implementing animation state machines in a game engine such as Unity, Unreal or similar.
We're excited to find the right candidate to join our team and contribute to the success of The Sims. If you're passionate about animation and game development, we encourage you to apply.