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Technical Vfx Artist
hace 3 semanas
We are based in Madrid and have the option of working at the studio and/or remotely.
**Responsibilities**:
- Create advance shaders and tools to ensure the desired visual goal.
- Establish good profiling methods to keep the project within performance budget.
- Help establish asset workflows with master materials.
- Troubleshoot and solve technical art production issues.
- Review creative assets, textures, PBR materials, simulations, etc.
- Educate other tech artists on profiling methods and technical knowledge.
- Participate in pre-production planning to determine and address technical design requirements and issues.
- Supervise the rendering of different part of the game, the integration, and validation of graphic data in the engine.
Requirements and Skills:
- Technical Art-related degree and/or comparable professional experience.
- At least 3 years of experience in video games.
- Must be a wizard with Unreal Engine.
- Good technical knowledge about 3D graphics, textures, PBR materials, simulations, etc.
- Strong understanding of performance budgets and optimization.
- Computer programming/scripting knowledge.
- Highly skilled with Adobe Package, Maya, and/or another 3D suites.
- Previous experience with Houdini.
- Excellent communication and time management.
- Full professional proficiency in English would be desired.