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As a Visual Effects Artist, you will effectively collaborate with a wide range of disciplines such as Product Design, Engineers, Producers, Product Managers, and Creative Leads to ideate, improve art pipelines, and build assets to define the Future of Work in the Metaverse.
**Visual Effects Artist, Work Experiences Responsibilities**:
- Define and evolve VFX direction, vision and high production standard in the creation of products within the team in direct collaboration with creative, technical and production leaders.
- Prototype and iterate on ideas and the creation process.
- Collaborate with environment artists, concept artists, designers, and engineers.
- Collaborate with creative leads to develop and maintain artistic styles and content.
- Optimize effects to run efficiently at high frame rates while sustaining high visual fidelity.
- Develop vertex shaders and mesh based effects for optimal use and visual impact in VR.
- Contribute to development of proprietary VFX tools.
**Minimum Qualifications**:
- At least 2 shipped AAA products in game development as a VFX Artist.
Experience working with Unity, Unreal, or other engines.
- Experience in 3D content creation in a software package (Maya, Modo, 3ds Max, Houdini).
- Knowledge in node based shader/material creation.
- Experience collaborating on multi-disciplinary teams.
- Confident in communicating across team members including engineers and artists.
**Preferred Qualifications**:
- Experience with VR VFX.
- Experience with mobile VFX.
- Knowledge of 3D asset creation and/or animation.
- Additional knowledge of rendering pipelines/content optimization.
- Experience in Unreal Engine 4 Blueprints.
- Experience writing and editing HLSL/GLSL shaders.