Senior Technical Animator
hace 4 semanas
Scopely is seeking a highly skilled and experienced Senior Technical Animator to join our team in the UK, Ireland, Portugal, or Spain. As a key member of our art team, you will be responsible for defining the animation pipelines and tools for our upcoming cross-platform Strategy / MMO title.
Key Responsibilities:
- Create and maintain high-quality character rigs, skinning, and deformation techniques.
- Develop and implement animation tools and tech for artists and animators to improve the animation pipeline.
- Set up runtime animation systems and graphs in-engine, ensuring high visual quality while considering optimization and performance strategies.
- Collaborate with programming and art disciplines to analyze and troubleshoot all aspects of the animation pipeline.
- Document processes and tools for the team and external partners.
Requirements:
- At least 1 complete development cycle of a published game title as a Technical Artist / Animator in the games industry.
- Strong portfolio demonstrating animation rigs and rigging tool development for games.
- Expert knowledge of Maya or equivalent, specialising in rigging / skinning.
- Experience working with animation graphs and state machines, character deformation techniques, and dynamics.
- Proficiency working with Game Engines (Unity or Unreal).
What We're Looking For:
- A good understanding of Game Animation Pipelines, current technologies, and platform limitations.
- Strong Creative and technical problem-solving skills.
- Superior communication, organizational, time management, and interpersonal skills.
- A positive attitude and an ability to receive and provide objective feedback.
Benefits:
- Experience working with an IP.
- Experience with fighting / combat system development.
- Experience with programming and scripting language (C# or C++).
How to Apply:
Please submit your application, including your resume and a cover letter, to [insert contact information].
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