Technical Character Artist
hace 4 semanas
Project 007: A New James Bond Origin Story
IO Interactive is seeking a skilled Technical Character Artist to collaborate with the animation and character teams on Project 007, a brand-new James Bond video game.
Key Responsibilities:
- Develop high-quality character deformations, rigs, and skins in collaboration with the animation team.
- Optimize character rigging and skinning processes to enhance animation quality and efficiency.
- Implement advanced deformation techniques to achieve realistic character movements and expressions.
- Ensure seamless integration of character assets into the game engine while maintaining performance standards.
- Collaborate with the animation and cinematic teams to ensure seamless integration of facial animations into the game.
Requirements:
- 3+ years of experience in Technical Character Art/Rigging in the games industry.
- Proficiency in industry-standard tools such as Maya, 3DsMax, Blender, or equivalent software for character animation and rigging.
- Extensive sculpting, modeling, texturing, and deformations experience.
- Experience with setting up physics simulation for cloth.
- Familiarity with motion capture technology and processes.
About IO Interactive:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. We're committed to creating unforgettable characters and experiences powered by our award-winning, proprietary Glacier technology.
We value courage, talented people, and a great working environment. Our teams work on several projects, and we're all one team. We encourage new ideas and listen to your insights along the way.
Learn more about Project 007 and our company culture.
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