Producer Candy Crush Saga
hace 5 meses
**Craft**:
Games Design & Production
Do you want to help set the new gold standard for best
- in
- class match
- 3 games?
Candy Crush Saga is one of the biggest games in the world, entertaining millions of players every day, and we are looking for people who are as excited as we are about making it even bigger and better. Working in a talented cross
- functional team, you will play a key role in the development and delivery of new and exciting experiences for our players.
We’re currently looking for a Producer to join Candy Crush Saga’s Ads team. Candy Crush is organized in areas, each area being responsible for a part of the game. The Ads area focuses on creating unique features and experiences to make our players love ads and advertisers thrilled about being in our games. Ads is a particularly exciting space to work in: besides the challenge of engaging our players with great content, in ads we also need to deal with the underlying technology and operational architecture for a scalable Ad
- tech.
You will bring an excellent track record of leading, motivating and supporting game teams, as well as developing and managing the production schedule to ensure the successful delivery of multiple game projects.
You will collaborate with the Production Lead of your area and creative and business leaders to deliver on project goals in line with King’s high standards. You will be a role model for your team and the company. You’ll champion our values and lead by example with your mindset of collaboration, rapid iteration and continuous improvement.
**Your Role Within Our Kingdom**
- Partner with Product leads to understand production requirements and constraints for delivering a quality experience in a timely manner.
- Manage and support a cross
- functional team to deliver features aligned with the game's vision and performance expectations.
- Create and maintain the production plan, working with the team and leads to execute it.
- Coordinate and align backlogs with Product Managers and manage production dependencies.
- Drive the team to deliver ongoing maintenance activities and address known and emerging problems and risks.
- Ensure team health, motivation, and high performance while aligning them with clear goals connected to the game strategy.
- Track progress, provide production overviews, and communicate status to stakeholders and leads.
**Skills to Create Thrills**:
- Have contributed to the development, release and/or service operations of at least one mobile game or live mobile digital product
- Experience in leading teams in aligning to and executing against product vision and goals
- Able to work in and foster a team culture of trust and respect, where open feedback, accountability, and courage to fail fast and learn are the norm
- Experience working distributed teams/development
- Able to receive feedback openly and adjust leadership style and way of working
- Demonstrated analytical and data
- informed decision making
- Strong verbal and written communication skills
- Hands on experience with project tracking tools (eg. Jira, Trello, Monday or similar)
**A Great Saga Needs All Sorts of Heroes**
Making games is fun. Especially when you do it with people that share the same idea of what makes a good workplace great. No matter where you’re from, it’s all about what we can achieve together when creating truly magical moments for all our players. That’s why we hire all sorts of talent - because a great saga needs all sorts of heroes.
**About King**
King is the game developer behind the world
- famous Candy Crush franchise, as well as mobile game hits including Farm Heroes, Bubble Witch and Pet Rescue. Candy Crush is the top
- grossing franchise in US app stores, a position it has held for the last two years, and King’s games are being played by 245 million monthly active users as of Q3 2021. King, which is part of the Activision Blizzard group since its acquisition in 2016, employs nearly 2,000 people in game studios in Stockholm, Malmö, London, Barcelona and Berlin, and offices in San Francisco, New York, and Malta.
**A Great Saga Needs All Sorts of Heroes**
Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.
**Making the World Playful**
Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid
- core and casual. We take the art and science of gaming to the next level through our curiosity f
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