Art Director Candy Crush Soda Saga
hace 6 meses
**Craft**:
Art
We are looking for a visionary and pragmatic Art Director interested in developing Candy Crush Soda Saga’s Art craft. This role presents a unique opportunity to create impact on a game played by millions of people around the world.
**Your role within our Kingdom**:
Reporting the to the Head of Creative, you will be a key partner in the execution and development of Soda’s Art. You will be a thought leader and role model in the Kingdom for your craft, working closely with other creative leaders in the company to innovate and inspire.
**Key responsibilities include**:
Product:
- Collaborate with the Head of Creative to drive the artistic development and creative vision for Candy Crush Soda.
- Help teams visually solve problems while guiding them through vision and best practices.
Process:
- Drive innovation and efficiency improvements in the art pipeline, fitting it to the needs of an active and agile live service organization.
- Work closely with Marketing and other stakeholders to develop a clear, consistent, and iconic visual brand across many channels.
People:
- Inspire, nurture, and mentor artists across Soda.
- Collaborate with the Head of Creative and other craft leaders across the organization to craft and evangelize a cohesive creative vision for Soda.
**Skills & experience**:
- Demonstrated experience as a visual leader for games, bonus for working with established IPs and brands.
- Savvy understanding of emerging trends in gaming, bonus for enthusiasm around the mobile free to play market.
- Strong understanding of the constraints and creative problems associated with creating art for mobile devices. Ideally with demonstrated experience optimizing and improving art pipelines for live service games.
- Ability to communicate creative vision, process, decisions, and rationale to team members and cross
- functional stakeholders in a way that inspires and motivates.
- Thrives in a collaborative environment with complex stakeholder dynamics. Comfortable with translating craft language to communicate with a wide variety of disciplines.
**About King**
King is the game developer behind the world
- famous Candy Crush franchise, as well as mobile game hits including Farm Heroes, Bubble Witch and Pet Rescue. Candy Crush is the top
- grossing franchise in US app stores, a position it has held for the last two years, and King’s games are being played by 245 million monthly active users as of Q3 2021. King, which is part of the Activision Blizzard group since its acquisition in 2016, employs nearly 2,000 people in game studios in Stockholm, Malmö, London, Barcelona and Berlin, and offices in San Francisco, New York, and Malta.
**A Great Saga Needs All Sorts of Heroes**
Making games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.
**Making the World Playful**
Making the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid
- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players - and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful
Applications need to be in English.
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