Unity Technical Artist

Hace 3 días

, España EZ Street Studio Jornada completa

What are you working on?
  • The name of the project(s): Project T
  • At what stage of the project(s)? Deveploment
  • Genres: Card and/or Board, Casual
  • Platforms: PC, Mobile

Who are you? How long have you been on the market?
EZ Street Studio is a new independent game studio focused on creating stylish, character-driven games with strong visual identities. We are currently building our first major title, Project T , with a growing international development team.

What are your main projects?
Our primary focus is Project T , an anime-style casual game set in a vibrant science-fiction universe. The project places a strong emphasis on memorable characters, expressive animation, stylish environments, and a polished visual presentation inspired by modern anime games.

What makes you stand out from other companies?
EZ Street Studio is being built around a small, focused development team. This gives our team members a level of creative ownership that can be difficult to find at larger studios. You won't simply be maintaining an existing pipeline — you'll have the opportunity to help build the technology, workflows, and visual standards that will define the project.

We are particularly focused on creating a distinctive anime visual style with high-quality materials, shaders, VFX, characters, and environments. For technical artists, this provides an opportunity to have a direct impact on how the game ultimately looks and feels.

Why is your company stable? If a candidate takes the risk, how will it pay off?
Project T has secured funding for development, allowing EZ Street Studio to continue building the project and expanding the team. We are growing deliberately, bringing in specialists as the project reaches the stages where their expertise can have the greatest impact.

Joining at this stage also means joining early enough to make a lasting contribution. Team members will have the opportunity to take ownership of important systems, establish production standards, and see their work directly influence the finished game.

What unique approaches/work methods do you use?
We believe in keeping development collaborative, direct, and focused on the quality of the final product. Our team is intentionally structured to avoid unnecessary layers of management and bureaucracy.

We encourage specialists to bring their own ideas and expertise to the table. Art and engineering work closely together rather than operating as completely separate departments, allowing us to iterate quickly and solve visual and technical problems together.

Company or product plans?
Our current priority is establishing the foundation of Project T — its visual identity, technology, core systems, production pipeline, and development team.

As development progresses, we plan to expand the game's characters, world, environments, content, and visual technology while continuing to grow EZ Street Studio around talented specialists. Our long-term goal is to establish the studio as a developer known for stylish, polished, character-focused games with strong art direction and distinctive worlds

For which tasks (responsibilities)?

Responsibilities

What is the main business purpose of this role?
The Technical Artist will be responsible for developing and maintaining the Unity rendering, material, and shader technology that supports Project T's anime-inspired visual style. The role will bridge the art and engineering teams, ensuring assets achieve the desired visual quality while remaining performant and scalable.

Which tasks will a specialist have to solve?

  • Develop and maintain custom cel-shaded and anime-style shaders in Unity.

  • Create and maintain reusable materials and shader systems for characters, environments, props, and VFX.

  • Develop stylized rendering features such as rim lighting, gradients, outlines, fresnel effects, emission, and other anime-inspired techniques.

  • Create materials for different surfaces including skin, hair, clothing, metals, glass, holograms, energy, and other sci-fi elements.

  • Work with artists to integrate materials and shaders into production assets.

  • Identify and resolve rendering, material, and shader issues.

  • Optimize shaders and materials for target platforms.

  • Profile GPU/rendering performance and identify bottlenecks.

  • Establish technical standards and workflows for materials and shaders.

  • Build reusable tools and workflows that allow artists to work efficiently without requiring constant technical assistance.

  • Collaborate closely with programmers, 3D artist