Senior Game Animator

Hace 7 días

España Jobgether Jornada completa
Our partner is looking for a Senior Technical Animator based in Spain. This is an opportunity to play a key role in developing advanced animation technology for ambitious AAA/AA+ game projects. You will help shape character pipelines and runtime animation systems in Unreal Engine, with a strong focus on Animation Blueprints and Control Rig. The role combines hands-on technical animation, character rigging, scripting, optimization, and creative problem-solving. You will also research new techniques, improve workflows, and help establish best practices across the animation pipeline. As a senior contributor, you will provide guidance and mentorship to other technical animators while contributing to project planning and delivery. The position is fully remote and offers the flexibility to work with an international game development team from anywhere in Europe. Accountabilities
- Contribute to the technical vision for character animation pipelines and runtime animation systems within Unreal Engine.
- Design, implement, and maintain complex animation systems, with particular emphasis on Animation Blueprints, State Machines, and Control Rig.
- Research, prototype, and introduce new technical animation techniques that improve animation quality, production workflows, and team efficiency.
- Create and maintain high-quality character and weapon rigs in Maya using internal rigging tools and established technical standards.
- Skin high-density characters while ensuring high-quality and efficient deformation.
- Modify and adapt Python-based rig definitions to accommodate unique character requirements while maintaining consistency across the codebase.
- Work closely with engineers and other technical specialists to resolve complex technical challenges and ensure animation systems remain performant and stable.
- Partner with the Technical Animation Lead and Director to translate artistic and gameplay requirements into effective technical solutions.
- Provide technical guidance, feedback, coaching, and mentorship to junior and mid-level technical animators.
- Document technical animation workflows, standards, and best practices to promote consistency and quality across projects.
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Requirements:
- 5+ years of professional experience in technical animation within the games industry, including experience operating at a senior level.
- Proven experience shipping at least one AA+ game title in a technical animation role.
- Expert-level knowledge of Unreal Engine , particularly Animation Blueprints, State Machines, and Control Rig.
- Demonstrated expertise in Maya character rigging and skinning , particularly for realistic characters and high-density assets.
- Strong proficiency in Python tools programming and the ability to modify and maintain Python-based rigging systems.
- Strong problem-solving abilities and an interest in researching new technical approaches and improving animation workflows.
- C++ proficiency is desirable.
- Experience with procedural animation techniques is an advantage.
- Passion for and knowledge of the Action-RPG or Soulslike genre is desirable.