Graphics Programmer

Hace 4 días

Barcelona, España Io Interactive Jornada completa

OverviewIn this role you will design and optimize rendering systems for the Glacier engine across multiple platforms to support ambitious AAA projects.
You'll work within the Engine team to push visual fidelity and performance while scaling rendering capability for several titles.
Expect cross?studio collaboration to integrate advanced techniques and meet platform constraints.
This is a chance to shape next?gen visuals at scale and contribute to a mission?driven, independent studio culture.
ResponsabilidadesDevelop and optimize rendering systems and graphics pipelines for multiple platforms
Write robust C++ code forming the Glacier engine backbone
Profile, debug, and optimize rendering performance on CPU/GPU with platform constraints
Collaborate with engine systems teams to improve data flow, memory management, and feature integration
Implement advanced rendering techniques for cloth, crowds, terrain, weather, and environmental effects
Support the technical direction and roadmap for rendering as platform capabilities expand
Requisitos principalesShipped at least one AAA title as a Graphics/Rendering Programmer
Strong C++ programmer with deep experience in engine-level graphics systems
Proven expertise in graphics APIs (DirectX, Vulkan, or equivalent) and shader programming
Experienced with performance profiling and optimization in large-scale codebases
Strong grasp of GPU architecture, rendering pipelines, and graphics theory
Comfortable working across multiple platforms with a focus on console development
Excellent communicator who can work effectively in a distributed, multicultural team environment
communication
team collaboration
problem-solving
C++
DirectX
Vulkan