Senior Technical Artist
Hace 2 días
madrid, comunidad de madrid, España
Keywords Studios Plc
Jornada completa
Gratis con email o Google
Guarda esta oferta y sigue tu búsqueda
Crea una cuenta gratis para guardar empleos, crear alertas y volver a esta oferta desde tu panel.
Gratis con email o Google
Al continuar, aceptas nuestros Términos & Política de Privacidad.
Requirementsd3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement.
Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade
- Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.
The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid (Spain) where
we offer
an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work' multiple times by gamesindustry.biz. In addition, we won ‘Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024.
This opportunity will be a 12 month fixed-term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern
- 3 days per week in the studio: Wednesday, Thursday and another day of your choice.d3t's Art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle—from co-development on features and content to benchmark creation and work on remakes / remasters. We deliver world-class content across Environment, Character, VFX, and Animation. We don't just create art; we build the tools and pipelines that power it. We are expanding our studio and looking for a Senior Technical Artist to help us redefine what's possible.
The Role
- Senior Technical Artist:Establish and maintain project art pipelines from inception and throughout the project life-cycleSupport the art and animation team requirements and assist with resolving technical issuesCreating and integrating in-house toolsets and creation of materials/shadersEnsure all artwork hits memory and frame rate guidelines/restrictions by means of performance profilingCollaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelityAble, when required, to take ownership of specific features of the gameEnsure all artwork adheres to guidelines regarding naming conventions, texture layering structures etcKeep up to date with industry advancements and technologies and share knowledge with the art teamAdd to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issuesWith a professional and organised approach, you adhere to schedules and promptly feedback concerns regarding any aspects of the projectEnsuring the right tasks are tackled in the right order, updating Jira, communicating progress and helping to manage team deliverablesAdvise the Technical Art Leadership of resourcing concerns and production risksEncourage and mentor other members of the Technical Art TeamSelf driven, autonomous and confident, demonstrate responsibility for work quality and processes for both yourself and other members of the tech art team, actively contributing fresh ideas and encouraging the teamConfident with motivating Tech Artists, inspire colleagues to flourish and help promote a culture of collaborative innovationRequirementsEssential
Skills:
Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniquesMust be performance and quality focusedMust have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in PythonExcellent communication and organisation skills and confident working within a multidisciplinary art teamEvidence of being an enthusiastic leader or role model in intermediate art roleAble to create materials/shaders and a good understanding of a PBR workflowExcellent understanding of the technical limitations of current console hardwarePractical and methodical approach to technical and creative problem-solving. Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical ArtistFlexible and calm approach with the ability to adapt to changeAbility to deliver quality work within fixed time constraintsStrong knowledge of modern game engines such as Unreal Engine Or UnityExcellent knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniquesDesirable
Skills:
Knowledge of other scripting languages
Our studio projects have included EA SPORTS FC™ 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade
- Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment.
The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid (Spain) where
we offer
an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded ‘Best Places to Work' multiple times by gamesindustry.biz. In addition, we won ‘Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024.
This opportunity will be a 12 month fixed-term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern
- 3 days per week in the studio: Wednesday, Thursday and another day of your choice.d3t's Art team blends technical excellence with a passion for the craft of game development. Our expertise spans the full development cycle—from co-development on features and content to benchmark creation and work on remakes / remasters. We deliver world-class content across Environment, Character, VFX, and Animation. We don't just create art; we build the tools and pipelines that power it. We are expanding our studio and looking for a Senior Technical Artist to help us redefine what's possible.
The Role
- Senior Technical Artist:Establish and maintain project art pipelines from inception and throughout the project life-cycleSupport the art and animation team requirements and assist with resolving technical issuesCreating and integrating in-house toolsets and creation of materials/shadersEnsure all artwork hits memory and frame rate guidelines/restrictions by means of performance profilingCollaborate with the artists and feedback on how they can improve the performance of the in-game assets while maintaining visual fidelityAble, when required, to take ownership of specific features of the gameEnsure all artwork adheres to guidelines regarding naming conventions, texture layering structures etcKeep up to date with industry advancements and technologies and share knowledge with the art teamAdd to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issuesWith a professional and organised approach, you adhere to schedules and promptly feedback concerns regarding any aspects of the projectEnsuring the right tasks are tackled in the right order, updating Jira, communicating progress and helping to manage team deliverablesAdvise the Technical Art Leadership of resourcing concerns and production risksEncourage and mentor other members of the Technical Art TeamSelf driven, autonomous and confident, demonstrate responsibility for work quality and processes for both yourself and other members of the tech art team, actively contributing fresh ideas and encouraging the teamConfident with motivating Tech Artists, inspire colleagues to flourish and help promote a culture of collaborative innovationRequirementsEssential
Skills:
Enjoy the technical challenge and constraints of real-time game art and have some understanding of modern rendering, shading and lighting techniquesMust be performance and quality focusedMust have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in-depth knowledge in PythonExcellent communication and organisation skills and confident working within a multidisciplinary art teamEvidence of being an enthusiastic leader or role model in intermediate art roleAble to create materials/shaders and a good understanding of a PBR workflowExcellent understanding of the technical limitations of current console hardwarePractical and methodical approach to technical and creative problem-solving. Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical ArtistFlexible and calm approach with the ability to adapt to changeAbility to deliver quality work within fixed time constraintsStrong knowledge of modern game engines such as Unreal Engine Or UnityExcellent knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing new game art techniquesDesirable
Skills:
Knowledge of other scripting languages