Environment Artist
hace 2 semanas
IO Interactive is currently looking for an Environment Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As an Environment Artist at IO Interactive you get full ownership. You will be involved in all aspects of creating the environments from start to finish. From idea generation, gray boxing, asset creation, modelling, texturing, materials, sculpting, propping, polish, and optimization. You will integrate everything into our proprietary engine, Glacier, and get a lot of ownership of the environments you create.
Your extensive experience from AAA game development enables you to reach the creative vision for the project as well as setting new standards for graphics in our game.
**What you will do**:
- Collaborate closely with Art Director, Environment Art, and Concept Art in the creation of in-game environments.
- Block out gray box levels, meeting level design, metrics, and cinematic requirements, while also creating conceptually interesting spaces.
- Share knowledge to team members as needed and collaborate in achieving outstanding environments.
- Help come with new ideas for how we can keep up to date and improve our workflow and pipelines.
- Translate concepts into producible game assets by creating modular and reusable assets.
- Be responsible for the final art asset production for certain parts of the game.
- Prepare for and create outsourcing handouts and give feedback on deliveries from our outsourcing partners.
- When required, assist lighting artists and tech artists in their work for game environments.
- Work closely with technical artists, using a mix of third party and proprietary tools, setting up art for optimal execution and displaying in our game engine.
- Add final polish to already existing graphics.
- Fix bugs and optimize game assets for required performance and compliance with specifications on various platforms.
**Who you are**:
- You are a well-versed game artist and have worked on at least one AAA title.
- You have in-depth understanding of the technical limitations and requirements for in-game art making.
- You can do thorough optimization of environments and assets, making them ready to be placed in-engine. We work with our proprietary engine, Glacier.
- You are keen on sharing your knowledge to the rest of the team and collaborating with them in achieving the ambitions we have set studio-wide.
- Have experience working cross-disciplinary, with direction, environment artists, technical artists and level designers, among other disciplines.
**Who we are**:
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, and Istanbul. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences - all powered by our award-winning, proprietary Glacier technology.
We know that to achieve those goals, we need courage, talented people, and a great working environment - and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table, and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different, and we are proud to have a reputation for being a friendly workplace with highly-talent people.
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