Playable Ads Developer_flamed
Hace 2 días
Madrid, España
Scopely
Jornada completa
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Scopelyis looking for a talentedPlayable Ads Developerto joinForge, our Creative Technology & AI team within Flamed, in our Barcelona office on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play, every day—whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers developing, publishing, and innovating the mobile games industry, connecting millions of people around the world every day.
Forgeis shaping the future of creative production. We combine AI, engineering, automation, and creative technology to build the platforms, products, and workflows that empower every creative team to move faster, experiment more, and scale creativity across Scopely.
What You’ll DoAs aPlayable Ads Developer, you will work at the intersection of game development, creative technology, design and art. You will build interactive, playable ads, prototypes and reusable creative systems that help our teams test ideas, showcase game mechanics and deliver engaging experiences for User Acquisition campaigns.
Build interactive playable ads, prototypes and lightweight game experiences for mobile User Acquisition campaignsTranslate creative briefs, game mechanics and visual concepts into engaging, responsive and production-ready playable experiencesWork directly with 2D and 3D assets, including characters, environments, UI, animation, VFX, lighting, materials and camera setupsAdapt and optimize assets from existing game projects for use in lightweight playable experiencesMake thoughtful decisions around composition, colour, motion, pacing, interaction design and visual clarityCreate intuitive onboarding flows, gameplay interactions, end cards and calls to action that communicate the core mechanic quicklyIterate rapidly on different creative concepts, gameplay variations, visual treatments and performance-driven improvementsPackage and deliver playables for platforms and ad networks such as AppLovin, Unity Ads, Google and other relevant environmentsOptimize experiences for strict technical constraints, including file size, loading time, memory usage, frame rate, draw calls, texture compression and responsive layoutsTest and debug playables across different devices, screen sizes, orientations and input methodsCollaborate closely with Creative Strategy, User Acquisition, Production, Engineering, artists and designersHelp develop reusable templates, components, workflows and tools that increase the speed and consistency of playable productionContribute to documentation, technical standards and best practices for playable ads and interactive creativeExplore the use of AI and automation to accelerate prototyping, asset preparation, iteration and playable productionWhat We’re Looking For3+ years of experience building interactive experiences, game prototypes, playable ads, mobile games or similar creative technology productsStrong hands-on experience with Unity and C#, or an equivalent game engine and programming environmentA strong artistic eye and practical understanding of visual composition, animation, color, timing, UI and interaction designExperience working directly with 2D and/or 3D game assets and integrating them into interactive experiencesUnderstanding of mobile performance constraints, including build size, load time, memory, FPS, texture compression and asset optimizationExperience working with tools or frameworks such as Cocos, Phaser, PixiJS, PlayCanvas, Godot or other relevant technologies is valuableComfortable taking ownership from an initial brief through implementation, optimization, QA and final deliveryStrong communication skills and the ability to collaborate effectively with technical and non-technical teamsPragmatic, curious and comfortable working in a fast-moving environment where ideas need to be tested and improved quicklyA portfolio of playable ads, interactive prototypes, games or other relevant creative technology workNice to HaveExperience working with AppLovin, Unity Ads, Google Ads, Meta or other playable ad networksKnowledge of User Acquisition metrics such as CTR, IPM, CPI, retention and conversionExperience creating or optimizing 3D WebGL experiencesExperience with Blender, Maya, Photoshop, Illustrator, After Effects, Spine or similar creative toolsKnowledge of animation systems, shaders, particles, lighting, materials and post-processingExperience creating responsive UI and interaction systems for different mobile aspect ratiosExperience building reusable templates, components, editor tools or export pipelinesFamiliarity with Node.
Js, build automation, Git and basic testing workflowsExperience using AI tools to support code generation, prototyping, asset iteration or creative productionAbout ScopelyScopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most succ
At Scopely, we care deeply about what we do and want to inspire play, every day—whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers developing, publishing, and innovating the mobile games industry, connecting millions of people around the world every day.
Forgeis shaping the future of creative production. We combine AI, engineering, automation, and creative technology to build the platforms, products, and workflows that empower every creative team to move faster, experiment more, and scale creativity across Scopely.
What You’ll DoAs aPlayable Ads Developer, you will work at the intersection of game development, creative technology, design and art. You will build interactive, playable ads, prototypes and reusable creative systems that help our teams test ideas, showcase game mechanics and deliver engaging experiences for User Acquisition campaigns.
Build interactive playable ads, prototypes and lightweight game experiences for mobile User Acquisition campaignsTranslate creative briefs, game mechanics and visual concepts into engaging, responsive and production-ready playable experiencesWork directly with 2D and 3D assets, including characters, environments, UI, animation, VFX, lighting, materials and camera setupsAdapt and optimize assets from existing game projects for use in lightweight playable experiencesMake thoughtful decisions around composition, colour, motion, pacing, interaction design and visual clarityCreate intuitive onboarding flows, gameplay interactions, end cards and calls to action that communicate the core mechanic quicklyIterate rapidly on different creative concepts, gameplay variations, visual treatments and performance-driven improvementsPackage and deliver playables for platforms and ad networks such as AppLovin, Unity Ads, Google and other relevant environmentsOptimize experiences for strict technical constraints, including file size, loading time, memory usage, frame rate, draw calls, texture compression and responsive layoutsTest and debug playables across different devices, screen sizes, orientations and input methodsCollaborate closely with Creative Strategy, User Acquisition, Production, Engineering, artists and designersHelp develop reusable templates, components, workflows and tools that increase the speed and consistency of playable productionContribute to documentation, technical standards and best practices for playable ads and interactive creativeExplore the use of AI and automation to accelerate prototyping, asset preparation, iteration and playable productionWhat We’re Looking For3+ years of experience building interactive experiences, game prototypes, playable ads, mobile games or similar creative technology productsStrong hands-on experience with Unity and C#, or an equivalent game engine and programming environmentA strong artistic eye and practical understanding of visual composition, animation, color, timing, UI and interaction designExperience working directly with 2D and/or 3D game assets and integrating them into interactive experiencesUnderstanding of mobile performance constraints, including build size, load time, memory, FPS, texture compression and asset optimizationExperience working with tools or frameworks such as Cocos, Phaser, PixiJS, PlayCanvas, Godot or other relevant technologies is valuableComfortable taking ownership from an initial brief through implementation, optimization, QA and final deliveryStrong communication skills and the ability to collaborate effectively with technical and non-technical teamsPragmatic, curious and comfortable working in a fast-moving environment where ideas need to be tested and improved quicklyA portfolio of playable ads, interactive prototypes, games or other relevant creative technology workNice to HaveExperience working with AppLovin, Unity Ads, Google Ads, Meta or other playable ad networksKnowledge of User Acquisition metrics such as CTR, IPM, CPI, retention and conversionExperience creating or optimizing 3D WebGL experiencesExperience with Blender, Maya, Photoshop, Illustrator, After Effects, Spine or similar creative toolsKnowledge of animation systems, shaders, particles, lighting, materials and post-processingExperience creating responsive UI and interaction systems for different mobile aspect ratiosExperience building reusable templates, components, editor tools or export pipelinesFamiliarity with Node.
Js, build automation, Git and basic testing workflowsExperience using AI tools to support code generation, prototyping, asset iteration or creative productionAbout ScopelyScopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most succ