Technical Artist
hace 4 semanas
About the Role
As a Technical Artist at Scopely, you will be working closely with our developers and artists to create immersive experiences for our players. Your main function will be to complete the asset integration pipeline, which involves taking assets from external software suites, importing them, and assembling them into our development environment (Unity3d).
Key Responsibilities
- Participate in the development of tools and solutions for our artists
- Mediate between different departments to ensure smooth and efficient asset integration
- Ensure optimal asset integration
- Import 2D assets such as sprites from external software into Unity
- Work with 3D assets in Unity
- Manage, maintain, and integrate assets into versioned asset repositories
- Create content with the internal Unity3d toolset: shaders, materials, animation controllers, particle systems, timeline sequences, cinematic content, lights, and using third-party plugins or internal tools
- Support and document pipelines and best practices
Requirements
- Previous experience using Unity
- Experience in UI / UX design
- Knowledge of 2D illustration software such as Photoshop or Illustrator
- Experience in mobile games
- Knowledge in repository management, asset exporting/importing, optimizations, and pipeline creation
- High level of English
About Scopely
Scopely is a global interactive entertainment and mobile-first video game company, home to many top, award-winning experiences such as "MONOPOLY GO", "Star Trek Fleet Command," "Stumble Guys," "MARVEL Strike Force," and "Yahtzee With Buddies," among others. We create, publish, and live-operate immersive games that empower a directed-by-consumer experience across multiple platforms--from mobile, web, PC and beyond.
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