Technical Artist
hace 4 semanas
About the Role
We are seeking a skilled Technical Artist to join our Monopoly GO team at Scopely. As a Technical Artist, you will be responsible for completing the asset integration pipeline, importing assets from external software suites, and assembling them into the development environment of the team (Unity3D).
Key Responsibilities
- Participate in the development of tools and solutions for our artists
- Mediate between different departments to ensure smooth and efficient asset integration
- Ensure optimal asset integration
- Importing 2D assets such as sprites, coming from external software into Unity
- Importing and working with 3D assets in Unity
- Managing, maintaining, and integrating assets into versioned asset repositories
- Creating content with the internal Unity3D toolset, including shaders, materials, animation controllers, particle systems, timeline sequences, cinematic content, lights, and using third-party plugins or internal tools
- Supporting and documenting pipelines and best practices
Requirements
- Previous experience using Unity
- Experience in UI/UX design
- Knowledge of 2D illustration software such as Photoshop or Illustrator
- Experience in mobile games
- Knowledge in repository management, asset exporting/importing, optimizations, and pipeline creation
- High level of English
About Scopely
Scopely is a global interactive entertainment and mobile-first video game company, home to many top, award-winning experiences such as "MONOPOLY GO", "Star Trek Fleet Command," "Stumble Guys," "MARVEL Strike Force," and "Yahtzee With Buddies," among others.
Scopely creates, publishes, and live-operates immersive games that empower a directed-by-consumer experience across multiple platforms from mobile, web, PC, and beyond.
Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform Playgami that supports one of the most diversified portfolios in the games industry.
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