Shader Artist

hace 2 semanas


Las Palmas de Gran Canaria, España Amuse Studios A tiempo completo

DETAILSCompanyAmuse StudiosDate09/27/2024Contact formApply hereLocationLas Palmas, Las Palmas (España)ContractTemporaryWorking hoursFull TimeWork siteOn siteSalaryUnspecified salaryShader Artist - Las PalmasAMUSE is a producer and distributor of animated content for VOD platforms, powered by an entrepreneurial spirit. Disruptors at heart, we are constantly searching for innovative ways to bring the best animated content possible for kids and adults alike with a 360o digital approach to reach its audience organically and promote universal and positive values.We are currently hiring a Shader Artist responsible for:Participate in building procedural Shaders and Textures template in Maya and Substance Designer.Manage and take care of the Shading bank of the studio.Portray stylized textures from concepts following the look of the different IPS of the company.Precisely and accurately follow references, Lead and Art Direction to create the desired look.What will make you good for the role?Experience working with Maya, Substance Painter.Previous experience of two-three years working in a similar role.Experience with render engines (Arnold, Redshift, etc...).Possess deep knowledge of UVs and texture layout.Possess deep understanding of PBR materials.Appassionate of the Animation films.Benefits:Join our growing team and accelerate your career with us in a culture that embraces diversity.Stable position for growth and a great opportunity for development within a competitive field.We nurture a culture of equality and constant improvement welcoming new ideas and iterating new concepts.Minimum requirements:Experience working with Maya, Substance Painter.Previous experience of two-three years working in a similar role.Experience with render engines (Arnold, Redshift, etc...).Possess deep knowledge of UVs and texture layout.Possess deep understanding of PBR materials.Appassionate of the Animation films.Duties:Participate in building procedural Shaders and Textures template in Maya and Substance Designer.Manage and take care of the Shading bank of the studio.Portray stylized textures from concepts following the look of the different IPS of the company.Precisely and accurately follow references, Lead and Art Direction to create the desired look.This position is based in Las Palmas, Gran Canaria. Package Salary - to be discussed according to the candidate experience. Full-time position from Monday to Friday. Contract: Project (1 year). Starting date: October 2024.#J-18808-Ljbffr


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