Shader Artist

hace 2 meses


Las Palmas de Gran Canaria, España Importante Grupo A tiempo completo

AMUSE is a producer and distributor of animated content for VOD platforms, powered by an entrepreneurial spirit.
Disruptors at heart, we are constantly searching for innovative ways to bring the best animated content possible for kids and adults alike with a 360º digital approach to reach its audience organically and promote universal and positive values.
Translated in 27 languages, our contents are distributed to all major digital platforms across more than 100 channels worldwide.
Our values?
Audience-centricity Ownership Impact Collaboration Innovation Our strategy?
Having a 'digital-first' approach.
We create our shows independently and launch them across all major platforms (YouTube, Amazon, iQiyi, you name it)
through our distribution network, reaching a worldwide audience, maximizing engagement and generating billions of views in the process.
Our philosophy?
Being 'audience-centric'.
We leverage tech and performance data to tailor our concepts into being the most appealing possible.
Today, a plurality of shows is competing over watch time so who better to help creators stand out than the viewers themselves?
By meeting a worldwide audience and refining our content to their response, we maximize chances to create meaningful brands.
We are currently hiring a Shader Artist responsible for: Participate in building procedural Shaders and Textures template in Maya and Substance Designer.
Manage and take care of the Shading bank of the studio.
Portray stylized textures from concepts following the look of the different IPS of the company.
Precisely and accurately follow references, Lead and Art Direction to create the desired look.
What will make you good for the role?
Experience working with Maya, Substance Painter.
Previous experience of two to three years working in a similar role.
Experience with render engines (Arnold, Redshift, etc.).
Possess deep knowledge of UVs and texture layout.
Possess deep understanding of PBR materials.
Passionate about Animation films.
AMUSE experience offers you: Join our growing team and accelerate your career with us
We offer you a great opportunity to work with a culture that embraces diversity, in the best digital and fast-paced creative environment in the Canary Islands (Gran Canaria) and where we encourage each individual to live well by establishing the right work-life balance, growth and well-being practices.
In addition, we are committed to building an inclusive workplace supported by a young, talented and very dynamic team where imaginations can soar.
We offer you a stable position for growth and a great opportunity for development within a competitive field at a significant local growth.
We want you to keep learning and developing.
We nurture a culture of equality and constant improvement welcoming new ideas and iterating new concepts.
A 50/50 gender balance is reflected both on staff and management level.
We also believe that inclusion and diversity are key to staffing because a multicultural perspective and different points of views can only enrich our storytelling.
Minimum Requirements: Experience working with Maya, Substance Painter.
Previous experience of two to three years working in a similar role.
Experience with render engines (Arnold, Redshift, etc.).
Possess deep knowledge of UVs and texture layout.
Possess deep understanding of PBR materials.
Passionate about Animation films.
Responsibilities: Participate in building procedural Shaders and Textures template in Maya and Substance Designer.
Manage and take care of the Shading bank of the studio.
Portray stylized textures from concepts following the look of the different IPS of the company.
Precisely and accurately follow references, Lead and Art Direction to create the desired look.
Benefits: This position is based in Las Palmas, Gran Canaria.
Package Salary - to be discussed according to the candidate experience.
Full-time position from Monday to Friday.
Contract: Project (1 year) Starting date: October 2024.
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