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Senior Technical Animator

hace 2 meses


Alcobendas, España Scopely A tiempo completo

Description Scopely is looking for a talented and experienced Senior Technical Animator to join our team based from the UK, Ireland, Portugal or Spain.At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players.
We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journeyWhat You'll DoAs a technical member of the art team you will be influential in helping to define the pipelines and tools that we will use for the project.
You will work in a collaborative environment to create and iterate on bringing our wide range of characters to life.
The ideal candidate will have a portfolio displaying a high level of ability in rigging and skinning.
We welcome applicants of all experience levels to apply.Create rigs for characters, creatures, weapons, vehicles and props and maintain them throughout the productionImplement models and animations into engine with full ownership of your workAbility to support all stages of animation development, from pre-production to finalDevelop tools and tech for artists and animators to help improve the animation Pipeline using scripting languages MEL/PythonWill set up runtime animation systems/graphs in-engineDeveloping a pipeline that achieves high visual quality while considering optimization and performance strategiesYou will be the communication conduit between programming and art disciplinesAnalyze and troubleshoot all aspects of the animation pipelineDocument processes and tools for the team and external partnersInspire the team and mentor other team membersWhat We're Looking ForExperience at least 1 complete development cycle of a published game title as a Technical Artist/Animator in the games industryA strong portfolio demonstrating your animation rigs and rigging tool development for gamesExpert knowledge of Maya or equivalent, specialising in rigging/skinningIn-depth experience working with animation graphs and state machinesExperienced and knowledgeable of Character deformation techniques and dynamics, be it cloth, bones or blend shapesExperience and proficiency working with Game Engines.
(ie.
Unity or Unreal)A good understanding of Game Animation Pipelines, current technologies and platform limitationsStrong Creative and technical problem-solving skillsSuperior communication, organizational, time management and interpersonal skillsPositive attitude and an ability to receive and provide objective feedbackAble to adapt to evolving project requirements and innovate solutions to problemsBonus PointsExperienced working with an IPExperience with fighting/combat system developmentExperience with programming and scripting language.
(C# or C++)A Passion for games