Senior 3D Environment Artist
Hace 3 días
Barcelona, Catalonia, España
Jobrapido
Jornada completa
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Overview
In this Senior 3D Environment Artist role, you will craft immersive, realistic game environments from concept to in-game integration. You’ll balance visual quality with performance and own texture/material management within technical constraints. You’ll collaborate closely with design teams to ensure levels meet expectations and help optimize workflows. You’ll mentor junior artists and contribute to a healthy, cross-functional team culture in a dynamic gaming studio.
Compensaciones / BeneficiosPermanent contractfull-time job with social benefits25 vacation days per yearprivate medical health insuranceflexible compensationlanguage courses free ResponsabilidadesModel, texture and integrate in-game environments based on concepts and art directionDevelop environments from Whitebox to finished levels, balancing performance and visualsMaintain textures and materials within technical parametersOrganize levels and manage technical tasks (probes, sub-systems)Contribute to data/workflow optimization and asset pipelinesCoordinate with design teams during level implementation to ensure expected resultsTrack and fix bugs during and after level creationMentor junior team members Requisitos principales+5 years of experience in video game production with shipped projectsPortfolio showing realistic 3D environment art or ability to adapt to realistic stylesProficiency in 3ds Max, Substance suite and ZBrush; Blender optionalSkilled in creating PBR assets and PBR workflowStrong eye for detail and asset organizationKnowledge of general video game art standardsStrong collaboration and communication skillsstrong collaborationcommunicationmentoring3ds MaxSubstance suiteZBrush
Compensaciones / BeneficiosPermanent contractfull-time job with social benefits25 vacation days per yearprivate medical health insuranceflexible compensationlanguage courses free ResponsabilidadesModel, texture and integrate in-game environments based on concepts and art directionDevelop environments from Whitebox to finished levels, balancing performance and visualsMaintain textures and materials within technical parametersOrganize levels and manage technical tasks (probes, sub-systems)Contribute to data/workflow optimization and asset pipelinesCoordinate with design teams during level implementation to ensure expected resultsTrack and fix bugs during and after level creationMentor junior team members Requisitos principales+5 years of experience in video game production with shipped projectsPortfolio showing realistic 3D environment art or ability to adapt to realistic stylesProficiency in 3ds Max, Substance suite and ZBrush; Blender optionalSkilled in creating PBR assets and PBR workflowStrong eye for detail and asset organizationKnowledge of general video game art standardsStrong collaboration and communication skillsstrong collaborationcommunicationmentoring3ds MaxSubstance suiteZBrush