Technical Artist, Avatars Experiences
hace 2 semanas
You will be inventing and developing state of the art tools and pipelines to build a foundational technology for Meta next generation Avatars. You will contribute to the evolution of the avatars, have a critical impact on how we build them, and users interact with Avatars through various products. You will work closely with other technical artists and collaborate with world class engineers, data scientists, designers and user experience researchers to define the future of social experiences in Metaverse.
**Technical Artist, Avatars Experiences Responsibilities**:
- Develop and maintain tools to streamline the creation of digital avatars
- Contribute to and help maintain a wide array of existing workflows and tool
- Partner closely with art and engineering teams to define, maintain existing and develop new well-architected content creation pipelines
- Design the pipelines with artists and designers from concept to deployment
- Quickly solve issues with your cross-functional leads
- Ability to collaborate and iterate based on the team's needs
**Minimum Qualifications**:
- Extensive content pipeline development experience, with emphasis on building efficient and user friendly pipelines and tools for content creation and asset tracking, in AAA games, FX and/or big tech companies.
- Knowledge of pipeline and tools design and implementation/optimisation of those in large, multi-team, distributed environments
- Experience with Maya/Maya SDK Python/PyMEL, C++ API, PySide/PyQt
- Experience developing for asset management systems like Shotgrid or Ftrack
- Experience working with and developing for Unity or Unreal
- Experience collaborating on multi-disciplinary teams
- Experience communicating across team members including engineers and artists
- Experience with real time asset implementation and optimization techniques
- Experience working with Unity or Unreal
**Preferred Qualifications**:
- In depth knowledge of Perforce, git and other source control systems
- Familiarity with rigging
- Experience with character customisation systems
- Familiarity with animation principles
- Virtual reality experience
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