Previs Artist

hace 4 días


Barcelona, España Blizzard Entertainment A tiempo completo

**Team Name**:
Unannounced Project

**Job Title**: Previs Artist

**Requisition ID**: R025500
**At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.

We are currently looking for a Previs Artist to help craft a new, unannounced game for Blizzard.

As a Previs Artist, you will be responsible for the creation of 3D animated sequences, cinematics, and the staging and blocking of cameras and characters for game screens.
You will have the opportunity to be a part of an exciting art team, bringing to life many characters in both in-game cinematics and interactive features of the game.

You will be partnering with experienced creative directors, character artists, technical animators, visual development artists, and more to create outstanding animated pieces. The role will be complex, creative, and fun with loads of opportunities to hone your skills and try new things.

We’re an inclusive team that welcomes new members with unique perspectives. We care about each other, the games we build, and how we create them. We can't wait to meet you

**Responsibilities**:

- Draft versions of key scenes and sequences to test the action and act as a basis from which to animate, act out, illustrate, or build.
- Work closely with the visualization director, art director, tech-anim and animation teams to create high-quality shots that showcase our characters in the required style for the game.
- Translate creative briefs into animated sequences, researching and assembling references for the sequence.
- Deconstruct and plan out sequences. This includes staging, blocking, camera motion, and character performance, as well as editing and compositing scenes, and rendering final animations of previs.
- Support production planning, ensuring content is delivered according to the needs of the game.
- Partner with character artists, technical animators, meta designers, and UI/UX to ensure characters and their animations are delivered to a specification that offers outstanding character performance within the required technical budgets.
- Ensure your animations are designed and delivered into the game in a way that is tidy, optimized, and scalable for the game to become a long-standing, scalable live service.

**Minimum Requirements**:

- Previous experience in creating high-quality cinematics.
- Understanding how animation fits into the production of game development in collaboration with other crafts and fields.
- Experience in framing performance with cameras, timing, and composition.
- Excellent knowledge of animating using Autodesk Maya.

**Knowledge & Skills**:

- Strong grasp of cinematic storytelling principles, pacing, and camera work.
- Demonstrated experience as a Previs/Layout Artist in the gaming or film industry.
- Proficiency in cinematography and editing, with a proven ability to work autonomously.
- Ability to closely collaborate to realize the creative vision.
- Strong character animation skills, capable of effectively blocking out character movements.
- Knowledge of industry-relevant game engines and how animation can be implemented into a game.

**Key Attributes**:

- Passion for storytelling and the ability to communicate ideas visually.
- A proactive contributor, eager to learn and develop your skills and to share your knowledge with the team.
- A passion for making high-quality games in a cross-discipline, collaborative team.
- A natural problem solver, keen to do what’s right for the task and the game as a whole.
- Excellent skills in communication and organization.

**Nice to have**:

- Abilities in 2D animation and/or motion design**.**

**Your Platform**

**Our World**

Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush and Bubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibiliti


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