Senior Rendering Software Engineer
hace 4 semanas
As a Senior Rendering Software Engineer at Electronic Arts, you will be responsible for developing core rendering features, engine components, and tools. You will research and implement rendering techniques, create reusable and flexible rendering technologies, and write technical design specifications. Additionally, you will design, maintain, implement, test, and debug code, pipelines, and other rendering-related sub-components and packages. You will also profile and optimize rendering modules of a game engine and stay up to date with the latest hardware and software changes enhancing the rendering domain. You will report to the engineering team's manager and work with your peers to render specific tasks.
Responsibilities:
Develop core rendering features, engine components, and tools.
Research and implement rendering techniques.
Create reusable and flexible rendering technologies.
Write technical design specifications.
Design, maintain, implement, test, and debug code, pipelines, and other rendering-related sub-components and packages.
Profile and optimize rendering modules of a game engine.
Stay up to date with the latest hardware and software changes enhancing the rendering domain.
Requirements:
3+ years' experience with C++ development.
Experience developing graphics techniques and detailed knowledge of graphics hardware.
Math skills including trigonometry, calculus, and linear algebra.
Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects, and tool development.
1+ years of experience with Direct 3D, Open GL, or equivalent.
Experience in object-oriented design and implementation.
Knowledge of good software engineering practices.
Understanding of memory management, multiple processor use, and runtime optimization.
Test and debug other engineer's code.
Bachelor's degree in computer science or related field, or equivalent training and professional experience.
Experience shipping at least one title on PS4, PS3, Xbox One, or Xbox 360.
Experience with graphics tools and exporters such as Maya, Motion Builder, and Photoshop; knowledge of Maya API and Mel programming.
Expertise:
Vertex and pixel shaders including HLSL and FX.
Terrain or environment rendering.
Advanced lighting techniques, particle systems, special effects, art pipelines, tool development, and game engine architecture.
About Electronic Arts:
Electronic Arts is a leading game developer and publisher that inspires the world to play. We bring worlds with infinite possibilities to millions of players and fans around the globe through our cutting-edge games, innovative services, and powerful technologies. We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. Electronic Arts is an equal opportunity employer.
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