Sims Animator
hace 4 semanas
We're looking for a talented Animator to join our team at Maxis, the developer of The Sims. As an Animator, you will create high-quality keyframe animations and collaborate with other disciplines to design and implement interaction state-flows in-engine.
You will be creating animations that express a wide range of emotions and personality. To be successful in this role, you should have a strong understanding of the latest keyframe animation workflows and extensive experience using Maya and implementing content in-engine.
You will receive direction and feedback directly from Senior Animators and the Animation Directors. Your skills should include:
- Experience as a gameplay animator contributing to all phases of game production on a AAA title
- Proficient in creating full body keyframe animation with a primary emphasis on full body character performance in Maya
- Proficient in technical comprehension in relation to designing and implementing animation state machines in a game engine such as Unity, Unreal or similar
- Experience in evaluating object rigs for production
- Adaptable to new animation styles, in game animation production tools, workflows, and pipelines
- Effective collaborator able to work across diverse groups to find creative solutions
- A mindset that focuses on quality, collaboration, innovation, and accountability
Bonus experience includes:
- Experience in the Simulation genre of games
- Comfortable creating entertaining acting performances for reference for your animations or others
- Experience working with motion capture processes
- Experience with Atlassian Confluence, Jira software, Shotgun or similar tools
Key responsibilities include:
- Work with Animation Lead and Director to create high-quality keyframe animation with heavy emphasis on full body character acting
- Collaborate with other essential contributors of the Production process to fulfill Design Goals
- Work with different technical and art disciplines to solve implementation challenges
- Work with Leads to provide estimates for content
- Design assets and state machines using our proprietary engine
- Present implementation strategies
- Use proprietary engine to implement and technically verify animation content
- Work with other essential disciplines to solve game bugs
- Maintain and track animation assets related to your implementations
- Create technical documentation
- Share knowledge across the animation team through documentation
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