Sims Animator

hace 4 semanas


Barcelona, Barcelona, España 2K A tiempo completo

We're looking for a talented Animator to join our team at Maxis, the developer of The Sims. As an Animator, you will create high-quality keyframe animations and collaborate with other disciplines to design and implement interaction state-flows in-engine.

You will be creating animations that express a wide range of emotions and personality. To be successful in this role, you should have a strong understanding of the latest keyframe animation workflows and extensive experience using Maya and implementing content in-engine.

You will receive direction and feedback directly from Senior Animators and the Animation Directors. Your skills should include:

  • Experience as a gameplay animator contributing to all phases of game production on a AAA title
  • Proficient in creating full body keyframe animation with a primary emphasis on full body character performance in Maya
  • Proficient in technical comprehension in relation to designing and implementing animation state machines in a game engine such as Unity, Unreal or similar
  • Experience in evaluating object rigs for production
  • Adaptable to new animation styles, in game animation production tools, workflows, and pipelines
  • Effective collaborator able to work across diverse groups to find creative solutions
  • A mindset that focuses on quality, collaboration, innovation, and accountability

Bonus experience includes:

  • Experience in the Simulation genre of games
  • Comfortable creating entertaining acting performances for reference for your animations or others
  • Experience working with motion capture processes
  • Experience with Atlassian Confluence, Jira software, Shotgun or similar tools

Key responsibilities include:

  • Work with Animation Lead and Director to create high-quality keyframe animation with heavy emphasis on full body character acting
  • Collaborate with other essential contributors of the Production process to fulfill Design Goals
  • Work with different technical and art disciplines to solve implementation challenges
  • Work with Leads to provide estimates for content
  • Design assets and state machines using our proprietary engine
  • Present implementation strategies
  • Use proprietary engine to implement and technically verify animation content
  • Work with other essential disciplines to solve game bugs
  • Maintain and track animation assets related to your implementations
  • Create technical documentation
  • Share knowledge across the animation team through documentation

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