Rigging Senior Artist

hace 2 semanas


Madrid Centro, Madrid, España Skydance A tiempo completo
About Skydance Animation

Skydance Animation is a dynamic and inclusive company that fosters innovation and growth. We are committed to creating bold and relevant storytelling through the collaboration of unique creativity and technological advancements.

Job Summary

We are seeking a Senior Rigger to join our team. As a Senior Rigger, you will work closely with the Rigging Supervisor and various departments to develop, implement, maintain, and support character and prop deformation rigs for use in Crowds, Layout, and Animation.

Responsibilities
  • Develops and maintains procedural rig components with a focus on deformation, using custom tools.
  • Follows a brief to produce complex production-ready rig deformations.
  • Works with Animators to aid with deformation rigs to provide a broad range of motion.
  • Supports rigs as they move through the pipeline and provides additional deformation fixes as needed.
  • Responsible for building body, facial, and mechanical rig systems to be used by other departments, such as Crowds, Animation, and Layout.
  • Troubleshoots and fixes rig issues.
  • Collects artistic feedback and fine-tunes rig behavior.
  • Works within the pipeline and rigging standards.
  • Keeps up on current artistic methodologies and technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
  • Delivers on time following Production quality standards.
  • Prototypes, develops, and implements new techniques and processes to solve unique and technical character production challenges.
  • Works together with the team providing them with support, guidance, and instruction in areas that contribute towards their artistic and professional growth.
  • Follows the Supervisor's and Lead's guidance.
Requirements
  • 5 years of experience in the VFX or animation industries.
  • 3 years of experience in the animation industry.
  • Strong artistic and technical rigging skills.
  • Proficiency within a character pipeline.
  • Proficiency using Maya in a production environment.
  • Experience with sculpting tools in Body, Face, and Shot-Finaling.
  • Solid understanding of the principles of animation.
  • Extensive anatomical knowledge of facial muscles and their kinematics functions.
  • Advanced Python scripting follows coding standards including Qt Interfaces and UX.
  • Desirable C/C++ developing knowledge.
  • High English level.
  • Spanish desirable.

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