Texture/material Artist
hace 6 meses
Tequila Works is seeking a talented Material/Texture Artist to join our dynamic team. She or he will closely work with all departments and play a pivotal role in ensuring the visual excellence of our projects. We're looking for someone who can elevate our visual outcome through expertly crafted textures and materials.
We are based in Madrid con possibility of remote work.
**Responsibilities**:
- Develop a variety of captivating textures, engaging players and enriching the gameplay experience.
- Create materials and textures for 3D models that represent our stylized art style.
- Match established art styles while developing ways to improve the visual direction.
- Build and manage the studio texture library.
- Research and reference real-world textures to create believable and lifelike textures according to the art style.
- Help mentor other artists to improve textures and material quality.
- Troubleshoot and fix texture issues.
- Maintain quality, efficiency, and consistency across your work.
**Requirements**:
- At least 3 years of experience as a texture/material artist using UVs for games with stylized art.
- Training in computer graphics, 3D animation, or graphic design related to art.
- Knowledge of PBR workflow.
- Profound technical knowledge in Substance Designer and Substance Painter, as well as experience with Photoshop.
- Experience with Unreal 5 and demonstrated experience working with modern art pipelines.
- Able to work with geographical and botanical elements, architectural finishes, têxtile movement, skin and hair behavior, metallic sheens, subsurface scattering. Knowledge of alpha cards, and fresnel behavior.
- Practical knowledge of texel density issues, ability to solve problems in this field.
- High level of English.
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