2d Weapon Concept Artist
hace 6 meses
We are seeking an experienced **Senior Weapon Concept Artist** to work on one of the biggest Metaverse projects ever **Seedworld**.
- As a Senior Weapon Concept Artist, you will show your expertise and be responsible for creating new weapons or items that Seedworld characters will carry, wear, and interact with in stylized art._
**Responsibilities**:
- Design original, imaginative & highly effective weapon concepts following Seedworld art style.
- Conduct research on various sources to create and inspire the weapon designs.
- Know how to tell a story with weapons to enhance their depth and believability within the fictional world.
- Maintain consistency in design style and visual language, matching the artistic style of Seedworld.
- Work closely with the Art Department team to explore ideas and develop weapons design of Seedworld.
- Work with Art Directors, Technical Artists and Game Designers and Developers to understand technical requirements and ensure the pipeline is as efficient as possible.
- Active participation in technical and artistic discussions and problem solving.
- Ability to summarize own work, identify problems, and documentation to make internal and outsourcing communication better for the full team.
- Provide guidance, mentorship, and support to junior artists, sharing expertise and best practices in creature design, and assist training in the department if needed.
**Required Qualifications**:
- Strong weapon design portfolio and experience with designing weapons and props in stylized art and at various scope
- 5+ years as a weapon concept artist in the gaming industry with at least one AAA game shipped in the last 5 years.
- 5+ years of experience using Photoshop.
- In-depth experience with technology, terminology, and techniques of weapon game art development
- Portfolio examples that show a strong understanding of traditional art principles including shape language, color theory, and visual storytelling
- Portfolio examples that show experience in stylized material and texture
**Desired Qualifications**:
- Fast, organized, collaborative and able to handle feedback.
- Good teamwork, strong organizational, communication skills and a fluent level in English along with understanding production values, deadlines and priorities.
**Bonus Skills**:
- Experience with 3D production from sculpting weapons and props in Zbrush or Blender to texturing.
- Experience in the other area of expertise as a concept artist.
**Location**:
- 100% remote
**Benefits**:
- 21 days of holidays / year + local bank holidays.
- Sick days.
- Budget for training / courses.
- Budget towards purchasing work equipment such as laptop.
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