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Y920 - Lead Concept Artist
hace 3 meses
.Who we areAt Fortis Games we aspire to make great games that bring people together while redefining how game companies work. We believe in building a sense of belonging through our games, their communities, and how we operate and treat each other. Through our game communities, we will create powerful connections and lasting memories. We will foster a culture of diversity, equity and belonging where together our diverse skills, experiences and backgrounds impact the games we make.We are an early but mighty organization with a leadership team of game industry veterans. There are many opportunities for you to have a big impact on the products we'll be making as well as the overall direction of the company.If you're passionate about tackling difficult problems with direct and thoughtful communication and team first mentality, we may be the right place for you.About the roleAs a Lead Concept Artist at Fortis Games, you will work closely with the Art Director to help conceptualize the visual style of our mobile games. You'll bring your expertise as a visionary, designer, and storyteller to lead a global team of passionate artists to visually communicate and maintain a stylized art direction throughout the creation of world-class environments, characters, props, and key art marketing materials.What you'll achieveCollaborate with the Art Director to establish and execute the artistic vision of a game.Create designs for characters, creatures, props, and environments to elevate the gameplay and overall player experience.Gather and catalog references, conduct competitive analysis, and formulate research strategies under the lead of the Art Director.Understand and evangelize the visual style of the game, sharing knowledge with the team to ensure that the vision and directions are clear and understandable.Collaborate with other leads and team members across various departments to problem-solve and help steer the conceptual direction into the final game experience.Lead the Concept Art team, guiding other artists through both mentorship and constructive critique.Schedule, prioritize and monitor tasks for your team.Work closely with the Design, 3D Asset, Environment, and Character teams, joining their design processes and resolving visual problems that arise during production.Benchmark quality assets covering all aspects of style guides, creative briefs, concept design, key art, illustration, and experiments adhering to the overall art direction.A visual style that has broad appeal while being distinct and memorable.A well-led team of artists who feel informed, challenged, and supported to do their best work.An efficient and scalable art pipeline that can provide a foundation for future games shaped by constructive feedback and implemented solutions.What you'll need to be successfulOutstanding 2D drawing skills and a good aesthetic sense with a solid understanding of how concepts translate into 3D game assets