Rigging Lead Artist

hace 2 semanas


Madrid, Madrid, España Skydance A tiempo completo
Rigging Lead Artist Job Description

As a Rigging Lead Artist at Skydance, you will be responsible for designing, creating, and maintaining highly accurate and efficient rigs for high-end feature animation films. You will work closely with various departments, including R&D, Art, Modeling, Layout, and Animation, to develop, implement, maintain, and support character deformation.

Key Responsibilities:
  • Develop and maintain procedural rig components with a focus on deformation, using custom tools.
  • Follow briefs to produce complex production-ready rig deformations.
  • Work with Animators to aid with deformation rigs, providing a broad range of motion.
  • Support rigs as they move through the pipeline and provide additional deformation fixes as needed.
  • Collaborate with Directors, Character Designers, Modelers, and Animators to define and create the best deformation or animation rigs for various character styles and art directions.
  • Lead the team, providing support, guidance, and instruction.
  • Maintain quality standards and artistic direction.
  • Meet deadlines.
  • Contribute to the artistic and professional growth of the team.
  • Follow the Supervisor's guidance.
  • Build body, facial, and mechanical rig systems for other departments.
  • Troubleshoot and fix rig issues.
  • Collect artistic feedback and fine-tune rig behavior.
  • Work within the pipeline and rigging standards.
  • Stay up-to-date with current artistic methodologies and technology trends.
  • Deliver on time, following production quality standards.
  • Prototype, develop, and implement new techniques and processes to solve unique and technical character production challenges.
Requirements:
  • 6 years of professional experience in VFX or animation industries.
  • At least 1 year of experience as Lead in the animation industry.
  • Deformation proficiency demonstrated through past project work.
  • Experience with both mechanical and/or organic type rigs, with a preference in feature animation.
  • Strong and production-proven knowledge of rigging and deformation using Maya.

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