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Founded in 2002, we have been creating globally recognised titles twenty years. The fan-celebrated Sniper Ghost Warrior franchise has sold over 14 million copies worldwide, while the action RPG, Lords of the Fallen, has been enjoyed by over 10 million players across the globe.
Our Hexworks studio is currently working on The Lords of the Fallen, the highly ambitious follow-up to the original 2014 hit.
Steering the franchise in a new direction towards dark fantasy, the action role-playing game will feature a fully revised, challenging combat system, and promises to be CI Games' most ambitious project currently in development
Underdog Studio is the internal development team responsible for the highly successful and long running Sniper Ghost Warrior series.
With a name that encapsulates the determination and hard working attitude of the 50-strong crew, the team is mainly spread across Europe.
As the SGW franchise continues to go from strength to strength with each new iteration, the Underdog team looks forward to achieving even higher standards of quality in their upcoming titles.
Founded in 2018, United Label is a publishing house specialising in highly ambitious, lovingly-crafted video games.
Röki , the studio's inaugural release, received critical acclaim upon its launch in late 2020, with Eldest Souls and Tales of Iron both releasing in 2021 to great reception from media and players.
Driven by a desire to work with the most innovative game creators around the globe, from highly experienced teams to passionate start-ups, United Label offers a platform to deliver titles with a unique vision and a publishing structure for success.
We have an exciting opportunity for an enthusiastic and proactive Senior Build Engineer to join our busy Hexworks studio and support driving our games forward.
A career at CI Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium.
You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.
Key Responsibilities: Build and Release Management: Design, develop, and maintain build and deployment pipelines using Jenkins and other CI/CD tools.
Collaborate with development teams to understand their build and deployment requirements and provide technical guidance.
Troubleshoot and resolve build and deployment issues.
Automate manual processes to improve efficiency and reduce errors.
Infrastructure and Tools: Contribute to the development and maintenance of our build and deployment infrastructure.
Evaluate and recommend new tools and technologies to improve our build and release processes.
Scripting and Automation: Write and maintain C#, PowerShell, batch and Groovy scripts for various build and automation tasks.
Develop and maintain automated testing frameworks.
Key Requirements: At least 5 years of experience as a Build or DevOps Engineer in the Games Industry Strong proficiency in Jenkins and other CI/CD tools.
In-depth knowledge of C# Strong proficiency in PowerShell and batch scripting Basic understanding of C++ Familiarity with various source control solutions (e.g., Git, SVN) Excellent problem-solving and troubleshooting skills Strong communication and interpersonal skills What we offer: Attractive remuneration, holidays and social events.
Our environments thrive with collaborative teamwork with people from all around the world, different nationalities, and languages.
A supportive community inclusive of LGBTQ+, and any age, ethnicity, religion, or disability.
We care about the wellbeing of our employees.
Flexibility with our core hours (10am - 4pm CET), and no-notice holidays.
Annual discretionary studio bonus Free games and merchandise Wrap parties for game releases Remote/Homeworking with flexible working schedules (core hours 10am - 4pm CET), a fun environment, and a relaxing culture, including the opportunity to work with the leading technology and creative minds in the world.
Learn as you work and be part of something real that changes the face of gaming - forever Recruitment Process: Once our Talent Acquisition team receives your application, together with the hiring team, we will review your CV, portfolio and the answers you provided in the application form and if all the boxes are ticked, we're moving to the next stage.
Initial call with Talent Acquisition Specialist - During this call you'll learn about the company and we learn about you.
We'll talk about your experience & expectations with working in a fully remote environment and we'll talk about your expertise.
We'll finish this call with some admin questions.
There will be an opportunity for you to ask any questions as well.
After the initial call, usually 1 or 2 interviews with the hiring team follows.
These interviews will be a bit more technical and will go deeper into your experience, skills & knowledge.
As you would have signed an NDA by now, you'll also learn a bit more about the project you would work on.
During these interviews we'll also focus on finding out whether you're a good fit for our company culture and that we share the same values.
We may or may not ask you to do the test - this is decided on an individual basis and you will receive instructions with the test.
If everything goes well, the last step in the recruitment process is the offer presentation call with the Talent Acquisition Specialist and your future line manager to discuss the offer and next steps to get you successfully on board.
We are an equal opportunities employer with a commitment to building a diverse workforce, representative of the world we live and game in
Accessibility is at the heart of our games and we reflect that in how we operate as a business.
Should you require adjustments or flexible arrangements to interview, or take up a role at with us, please let us know in your application and we will accommodate to the best of our ability.