![One Man Studio](https://media.trabajo.org/img/noimg.jpg)
Technical Animator
hace 2 semanas
DETAILS
Date
- 05/09/2024
Contact addressLocation** Reino Unido, Remoto (Reino Unido)
Salary
Unspecified salary
Technical Animator
- Unreal Engine
- AAA project:
- The role at One Man Studio
- This is a fully remote position.
Job Description:
- We're looking for an experienced and highly skilled Technical Animator who has a passion for their profession and who'll add life and motion to our AAA unannounced videogame
- Work as a Technical Animator (Tools) supporting the Art team across the Animation, Cinematics, and Character disciplines
- Create and maintain efficient tools and workflows for asset and feature implementation, providing novel solutions to a wide variety of artistic, technical and support challenges, working closely with fellow Technical Artists.
- Crossdiscipline collaboration with Art, Engineering & remote teams to deliver work to Art & Technical Direction quality expectations
- Responsabilities
- The main responsibilities will be:
- Create and maintain animation blueprints so animations look good, blend well and play nicely in game.
- Breakdown designs into a plan of action and communicate this to design, animation and engineering.
- Oversee the development of games systems which support animation and make sure they are working and implemented correctly.
- A focus on delivering a great game experience.
- Willingness to give and receive constructive feedback.
- A showreel illustrating your skills and passion.
- Scripting experience.
- Animation state machine experience.
- Unreal Engine
- Passionate about gameplay experiences.
- Experience working with motion capture.
- The initiative to tackle challenges as part of a team.
Qualifications:
- Experience creating and supporting Art tools and workflows in a AAA games environment or similar.
- Excellent understanding of animation, cinematics and/or character pipelines, and content creation principles.
- Proficient in Python scripting following best coding practises, other languages (e.g. C++) are useful.
- Working knowledge of Maya, including scripting api's.
- Understanding of game asset/technical budgets and how these affect games performance.
- Working knowledge of asset/feature implementation in Unreal Engine
- Creation and maintenance of technical and user focused documentation
- Proficiency in English is a must since you will be part of a Team based in the US and in the UK
DETALLES DEL GRUPO
- Web
- Dirección de correo electrónico
- Número de componentes 26
- Ubicación habitual de sus solicitudes de colaboración
- Horsham, West Sussex (Reino Unido)
- Actividades
- Outsourcing de videojuegos AAA
- Información acerca del grupo
- Somos un grupo de profesionales con amplia experienca en la industria de videojuegos que decidieron tomar su propio camino en 2020 y desde entonces colaboramos con las mayores empresas AAA en el desarrollo de titulos en todo el mundo
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