Technical Artist
hace 2 días
#LI-Hybrid
**Who We Are**:
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier's Civilization, Marvel's Midnight Suns, WWE 2K, and XCOM.
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work We encourage ALL applicants to explore our global positions, even if they don't meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply
**What You'll Do**:
- Build and maintain technologies and art workflows. (Environments, props, characters, shaders, lighting, and rigs)
- Collaborate with Art and Engineering to drive research, identify new workflows, technologies for improved pipelines, and streamlined creation processes
- Solve technical issues related to rigs, animations, hair and cloth simulations, and performance capture
- Contribute to improving naming conventions within assets, tools, and workflows
- Collaborate with other technical artists daily to find opportunities for improved workflows and tools
- Partner with the engineering team to ensure build stability, and to ensure that memory and performance budgets are being maintained
- Learn from and grow with some of the top talent in the industry
**Who Will Be A Great Fit**:
- 3+ years in the games, film, or animation industries
- Proficiency with C#/C++
- Understanding of Maya with significant experience writing animation, rigging, shaders and UI tools
- Experience with cloth and rigid/soft body physics setup for characters, including collision volumes
- Conversant in Python, and familiarity with MEL Script/Maya API experience
- Experience with: Maya, Substance Painter/Designer, Photoshop, Perforce, and Confluence
- Experience researching, piloting, and rolling out new techniques
- Interest in gaming platform limitations and advantages
- Ability to turn creative aspirations into achievable realities
-
BOOKING MANAGER 2026
hace 3 semanas
Valencia, España ITCHYCOO RECORDS A tiempo completoInscríbase (haciendo clic en el botón correspondiente) después de revisar toda la información relacionada con el trabajo a continuación.BOOKING TOUR MANAGER 2026. As a Booking Manager at ITCHYCOO RECORDS LONDON , you will be at the forefront of our talent representation, responsible for sourcing, negotiating, and securing performance opportunities for...