VFX and Lighting Artist – Unannounced Project
hace 2 meses
www.scopely.com
VFX and Lighting Artist Job Description
Scopely is looking for a talented and experienced VFX and Lighting Artist to join our team in the UK, Spain, Ireland or Portugal on a remote/hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
We are in the early stages of development on an ambitious, unannounced, Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey
What You’ll Do as a VFX and Lighting Artist
Create and implement high-quality visual effects that align with the artistic vision and technical requirements of the project.
Work closely with both art and design to create stylized VFX that support gameplay needs.
Work with Level Designers/Directors to identify VFX requirements across the game.
Create and implement a wide variety of VFX for both Characters and environments.
Create and implement in-game lighting for levels and 3D menu scenes.
Ensure that the VFX are valid for gameplay and optimized for performance.
Create documents and knowledge share.
What We’re Looking For in a VFX and Lighting Artist
Demonstrable portfolio/showreel detailing experience with real-time VFX and lighting for game development in Unity.
Robust understanding of VFX principles with a skilled sense of timing and staging.
Strong understanding of physical shaders and their interaction with lighting and post FX.
Excellent working knowledge of VFX tools including Houdini and Maya, with an appreciation of the technical constraints within a game engine.
Comprehension of shaders and rendering pipelines as they relate to games VFX.
Strong understanding of lighting and colour theory.
Experience working in real-time lighting workflows using a combination of baked and real-time lighting models.
Working knowledge of digital content creation tools (e.g., Maya, Photoshop, Substance).
Working knowledge of asset management tools (e.g., GIT & Perforce).
Experience with PBR materials and shader creation.
VFX and Lighting Artist Bonus Points
Familiarity working and developing on a multi-platform project.
Experience of developing games or game prototypes in Unity.
Enjoyment of Sci-fi.
A passion for games.
Please include a portfolio or PDF/links to examples of your work in the application.
Skills & Requirements
Demonstrable portfolio/showreel detailing experience with real-time VFX and lighting for game development in Unity.
Robust understanding of VFX principles with a skilled sense of timing and staging.
Strong understanding of physical shaders and their interaction with lighting and post FX.
Excellent working knowledge of VFX tools including Houdini and Maya, with an appreciation of the technical constraints within a game engine.
Comprehension of shaders and rendering pipelines as they relate to games VFX.
Strong understanding of lighting and colour theory.
Experience working in real-time lighting workflows using a combination of baked and real-time lighting models.
Working knowledge of digital content creation tools (e.g., Maya, Photoshop, Substance).
Working knowledge of asset management tools (e.g., GIT & Perforce).
Experience with PBR materials and shader creation.
How to Apply
Apply here
Remote work environment.
About the Company
Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform Playgami that supports an extremely diverse portfolio of experiences. With expertise in game design and development, live operations, marketing, analytics and more, our team is dedicated to empowering players to play their own way by creating deep experiences that inspire play, every day.
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