Senior Technical Artist
hace 7 días
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Who We Are
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers, and doers are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply
What You’ll Do:
Build and maintain technologies and art workflows (Environments, props, characters, shaders, lighting, and rigs).
Collaborate with Art and Engineering to drive research, identify new workflows, and technologies for improved pipelines and streamlined creation processes.
Solve technical issues related to rigs, animations, hair and cloth simulations, and performance capture.
Contribute to improving naming conventions within assets, tools, and workflows.
Collaborate with other technical artists daily to find opportunities for improved workflows and tools.
Partner with the engineering team to ensure build stability and maintain memory and performance budgets.
Learn from and grow with some of the top talent in the industry.
Who Will Be A Great Fit:
3+ years in the games, film, or animation industries.
Proficiency with C#/C++.
Understanding of Maya with significant experience writing animation, rigging, shaders, and UI tools.
Experience with cloth and rigid/soft body physics setup for characters, including collision volumes.
Conversant in Python, and familiarity with MEL Script/Maya API experience.
Experience with Maya, Substance Painter/Designer, Photoshop, Perforce, and Confluence.
Experience researching, piloting, and rolling out new techniques.
Interest in gaming platform limitations and advantages.
Ability to turn creative aspirations into achievable realities.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
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