Principal Client Engineer

hace 5 días


Barcelona, España Scopely A tiempo completo

ES - Barcelona, Spain Scopely is looking for a Principal Client Engineer to join our Stumble Guys team in Barcelona on a hybrid basis working 3 days a week from the hub. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. Stumble Guys is one of our greatest hits, with millions of fans joining the party every single day and with the ambition of becoming nothing less than a beloved franchise and to be played for many years to come. What You Will Do As a principal engineer you will play an integral role in this mission by delivering initiatives and establishing good engineering practices that drive transformational change in our tech KPIs; including stability, costs, startup times, memory usage and frametimes. You will lead a small pod of engineers, ensuring they have the direction, support and coaching to not only help us achieve our goals but to develop and thrive as individuals. Shaping the technical backlog and roadmap in collaboration with tech leadership Delivering cross-platform initiatives that drive improvements in our tech KPIs and help achieve our Tech Excellence goals Leading a small pod of core tech engineers; coordinating their work, and if suitable - performing 1:1s, performance reviews and delivering effective feedback Collaborating with technical leadership to evolve the architecture for the client codebase Driving and consulting on technical plans Performing effective code reviews to ensure that best practices are adhered to Partnering with production and directors to communicate status of initiatives: including successes, challenges, risks and changes Communicating initiatives in terms of business/product outcomes so the value is clear to non-engineers Monitoring tech KPIs and coordinating responses to issues Facilitating and running workshops that focus on improving knowledge and aligning on practices and approaches Ensuring application of best known engineering methodologies and practices Effectively triaging and prioritising tasks - balancing urgent / important / short-term / long-term What We’re Looking For Around 8+ years professional experience as an software engineer A proven track record of architecting, developing and delivering games on mobile using Unity & C# Comprehensive understanding of game development processes and tools A broad knowledge base of core technology that allows for engagement on a range of client topics including gameplay, networking, architecture, rendering, asset management, payments, etc Clear and communicable understanding of what a modern, live-operated codebase should look like, applying best known methods to ensure stability and performance; while being responsive to change A good understanding of profiling, performance and optimisation strategies - primarily for mobile platforms Experience monitoring live-games and diagnosing issues using tools such as Datadog A proven ability to communicate with individuals and groups that are a mixture of technical and non-technical, and to create clear and understandable documentation tailored to those audiences To be able to provide constructive and helpful feedback with the aim of improving our deliveries and developing our team The ability to diligently and proactively operate on multiple fronts and at varying levels of detail. Triaging and prioritising to balance short term and long term goals Experience identifying, mitigating and communicating technical risks Bonus Points Having been the lead of a small team or pod, coordinating work and managing individuals Experience developing free to play games and realtime multiplayer titles Involvement working on a live title providing regular updates Hands on experience of refactoring and evolving a codebase while maintaining a live game Past delivery of console, PC and Web titles Familiarity with Scaled Agile development processes and with trunk based development using Git Having worked with distributed teams in different timezones Familiarity with entity component systems (ECS) and working with RESTful APIs Experience working with Photon Quantum, Datadog & Unity Addressables About Us Scopely is a global interactive entertainment and mobile-first video game company, home to many top, award-winning experiences such as "MONOPOLY GO," “Star Trek Fleet Command,” “Stumble Guys,” “MARVEL Strike Force,” and “Yahtzee With Buddies,” among others.Scopely creates, publishes, and live-operates immersive games that empower a directed-by-consumer experience across multiple platforms--from mobile, web, PC and beyond.Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform Playgami that supports one of the most diversified portfolios in the games industry. Recognized multiple times as one of Fast Company’s “World’s Most Innovative Companies,” Scopely is a multi-billion-dollar business due to its ability to create long-lasting game experiences that players enjoy for years. Scopely has global operations in more than a dozen markets across Asia, EMEA, and North America, and is home to many internal game development teams, referred to as Scopely Studios, with additional game studio partners across four continents. Scopely was acquired by Savvy Games Group in July 2023 for $4.9 billion, and is now an independent subsidiary of Savvy. Notice to candidates: Scopely, Inc and its affiliates will never request



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