Technical Artist
hace 2 días
Company Overview Age of Learning® is the leading developer of engaging and effective Pre‑K through 5th grade learning resources that help children build a strong foundation for academic success and a lifelong love of learning. The company’s research‑based curriculum, developed by education experts, includes the award‑winning ABCmouse.com® Early Learning Academy, as well as the adaptive, personalized school solutions, My Math Academy®, My Reading Academy®, and My Reading Academy Español. Having served over 50 million children worldwide, Age of Learning is a global leader in efforts to advance equity, access, and opportunity for all children.Summary Age of Learning is seeking a skilled Technical Artist to bridge the gap between art and engineering on Age of Learning’s educational games and interactive products. In this role, you will focus on building efficient pipelines, solving visual‑technical challenges, and enabling artists and engineers to work effectively together, ensuring our products are visually engaging, performant, scalable, and developmentally appropriate for children. The Technical Artist will be responsible for defining asset requirements, developing methodologies, and creating guidelines that optimize art assets for performance and usability. Additionally, this role will track technical details, facilitate cross‑discipline communication, and contribute to the overall aesthetic and functional success of our digital learning experiences. You will operate as a hands‑on individual contributor embedded within cross‑functional Agile teams, with broad influence across art, engineering, UX, and production. Come join us in our effort to deliver a best‑in‑class, cross‑platform product that delights and enlightens children and their parents around the world.Responsibilities Ensure the successful implementation of final art assets in web and mobile applications for consumer and school‑based digital productsProvide aid to Designers in the creation and hand‑off of production‑ready art and animation assetsHelp establish standards, conventions, best practices for asset creation and integration workflowManage optimization and best practices; ensure art assets meet performance, memory, and platform requirements.Create and maintain art production templates covering wide‑ranging needsResearch software tools that can help enable art productionPartner with engineers to profile, debug, and optimize visual systems.Be the development team's main point of contact on the art and design teams when asset integration or performance questions ariseReview assets relative to technical and integration requirements before hand‑offFacilitate production‑related communication between the engineers, designers, and artistsBe sufficiently versed in technology to advise artists and designers on opportunities and limitations affecting design decisionsWork with 2D/3D artists to prepare working files for integration into game engines including animations, visual effects, static objects, textures, and rigged charactersSupport table integration of art assets into live products.Work to optimize and streamline the art pipelineOversee and manage art‑related performance issues and technical budgetingCreate and manage tools to expedite the production processPartner with Leads to ensure product vision and quality benchmarks are metStay current with industry trends and technical advancements used in game developmentRequired Qualifications 5+ years of professional experience as a Technical Artist or in a related role, preferably in EdTech, gaming, or interactive mediaStrong understanding of both Art fundamentals and technical constraints.Experience with game engines, asset pipelines, and scripting or tooling.Proven ability to collaborate across art and engineering disciplines.Strong communication, organization, and problem‑solving skills.Bilingual English/Business SpanishFamiliarity with custom shaders or shader plugins (like shader forge, shader graph)Experience working in a fast‑paced environment that requires rapid project turnaround and frequent priority shiftsExperience writing custom tools to aid in pipeline efficiencyFamiliarity with at least one scripting language (such as C#, Python, C++) for automation and tool developmentExperience optimizing assets for web and mobile applications, including texture compression, mesh reduction, and performance profilingKnowledge of device formats and limitationsAdept at balancing trade‑offs between quality and performanceStrong verbal and written communication skills for both design and engineering audiencesTeam player, accommodating change easilyAgile at navigating multiple projectsSelf‑motivated, proactive, and detail‑orientedAble to manage time and schedules efficientlyPreferred Qualifications Experience in games, interactive media, or EdTech products.Experience supporting 2D pipelines, UI systems, or animation workflows.Familiarity with performance profiling and optimization techniques.Experience working in Agile development environments.Passion for enabling creative teams and building joyful learning experiences.Experience working in a scrum/kanban/agile environmentExperience with Python, MEL, and C#Experience in 2.5D Art style pipelinesFamiliar with version control software (like Gitlab, SourceTree)Experience rigging and skinningExperience creating VFX with engine particle toolsAbility to write custom shadersAble to make rough prototype games to demonstrate game designKnowledge of Rive animation and flutter frameworksGood understanding of technical and artistic pipelines in required skillsAn Equal Opportunity Employer Age of Learning, Inc. (the “Company”) is committed to a policy of Equal Employment Opportunity and will not discriminate against an applicant or employee on the basis of race, color, religion, creed, national origin or ancestry, sex, gender expression, age, physical or mental disability, medical condition, pregnancy, veteran or military status, marital status, sexual orientation, gender identity, domestic partner status, genetic information, or any other legally‑recognized protected basis under federal, state or local laws, regulations or ordinances.#J-18808-Ljbffr
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Technical Artist: Pipeline
hace 2 días
Toledo, España Age of Learning A tiempo completoA leading educational technology company in Spain is looking for a Technical Artist to enhance the integration of art and engineering in their digital learning products. The role requires a balance of artistic vision and technical rigor, ensuring that educational games and interactive products are engaging and effective for children. Responsibilities include...
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Technical Artist: Pipeline
hace 1 día
Toledo, España Age of Learning A tiempo completoA leading educational technology company in Spain is looking for a Technical Artist to enhance the integration of art and engineering in their digital learning products.Desplácese hacia abajo para ver todos los requisitos del puesto y las responsabilidades que pueden esperar los candidatos seleccionados.The role requires a balance of artistic vision and...
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Technical Artist
hace 1 día
Toledo, España Age of Learning A tiempo completoCompany Overview¿Es usted el candidato adecuado para esta oportunidad? Asegúrese de leer la descripción completa a continuación.Age of Learning® is the leading developer of engaging and effective Pre‑K through 5th grade learning resources that help children build a strong foundation for academic success and a lifelong love of learning. The company’s...