Game Development Director
hace 3 semanas
Gameloft is seeking a passionate and experienced Technical Art Director to lead our team in Montreal.
About the Job:
- Take ownership of art content pipelines and ensure their efficiency, allowing our artists to focus on creating high-quality assets.
- Oversight of world generation pipeline, dynamic weather & time of day, character customization, and modular stronghold- and dungeon-building system will be your responsibility.
- Collaborate with our Art team to maintain performance & memory budgets across all platforms.
- Bridge between programmers and artists to ensure cross-disciplinary conversations.
- Work with technical artists and 3D programmers to develop rendering features and shaders.
- Develop and refine internal pipelines, identifying and resolving art workflow issues in collaboration with technical artists, engineers, and artists.
- Define the technical roadmap and long-term vision for the tech art team, aligning with the needs of various disciplines.
- Integrate and review technology (both internal and external) in art workflows, focusing on the most efficient and cost-effective solutions.
- Cultivate a tech art department culture that values empowerment, self-accountability, and creative freedom.
Qualifications:
- At least 10 years of professional game development experience, including a minimum of 3 years in a lead or director position.
- In-depth knowledge of CG fundamentals such as modeling, texturing, shading, rigging, animation, lighting, and rendering.
- Expertise in modern art software packages and at least one in-depth (Max/Maya, Houdini, Substance 3D, ZBrush, etc.).
- Experience with game engines such as Unreal, Unity, or modern proprietary engines.
- A keen eye for visual quality and strong aesthetic judgment.
- Proficiency in Python, PyQt, MAXscript or MEL for scripting in DCC applications, with C++/C# knowledge being a plus in engine.
- Solid understanding of 3D math and related concepts.
- Strong grasp of asset management and sharing best practices.
- Creative problem-solving skills to tackle technical challenges.
- Excellent communication abilities to bridge the gap between artists and software engineers.
- A bachelor's degree in computer science, engineering, graphic art, or a related field, or equivalent experience.
- Proven experience leading tech art for a AAA title.
Salary:$130,000 - $160,000 per year
Benefits:
- Comprehensive health insurance
- Generous paid time off
- Professional development opportunities
- Flexible work arrangements
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