Animation Specialist for Unannounced Project

hace 1 día


Barcelona, Barcelona, España Blizzard Entertainment A tiempo completo
Overview

At Blizzard Entertainment, we create genre-defining games and immersive worlds for all to share. Through unparalleled creativity and storytelling, we craft iconic characters and legendary universes that transcend platforms, borders, and generations.

Job Description

We're seeking a skilled Senior Character Animator to join our art team in creating 3D animations for an unannounced project. As a key member of our animation team, you'll collaborate with experienced character artists, technical animators, and gameplay designers to deliver outstanding gameplay moments that will captivate players worldwide.

Responsibilities
  1. Work closely with the art director, lead animator, and animation team to deliver high-quality game animations in the required style for our project.
  2. Support animation production planning, ensuring content is delivered according to the needs of the game.
  3. Partner with character artists, technical animators, gameplay designers, and animation programmers to ensure characters and their animations are delivered to a specification that offers outstanding character performance within the required technical budgets.
  4. Ensure your animations are designed and delivered into the game in a way that is tidy, optimized, and scalable for the game to become a long-standing, scalable live service.
  5. Support the mentoring and development of more junior animators as required.
  6. Support any outsourced animation efforts as required.
Requirements
  • Experience in creating and implementing high-quality gameplay and performance animations in a wide range of styles.
  • Experience in and understanding of how animation fits into the production of game development in collaboration with other crafts and fields, especially 3D modeling, rigging, and gameplay design.
  • Experience in framing performance with cameras, timing, and composition.
  • Strong understanding of all principles of animation.
  • Skilled in getting the best movement from a 3D model, working with modeling and tech animation to achieve high standards of articulation and deformation.
  • Understanding of technical animation, rigging, 3D modeling, and topology and the process of implementing animation into a game in a tidy, structured, and optimized way.
Estimated Salary

$120,000 - $180,000 per year



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