Animation Specialist for Unannounced Project
hace 1 día
At Blizzard Entertainment, we create genre-defining games and immersive worlds for all to share. Through unparalleled creativity and storytelling, we craft iconic characters and legendary universes that transcend platforms, borders, and generations.
Job DescriptionWe're seeking a skilled Senior Character Animator to join our art team in creating 3D animations for an unannounced project. As a key member of our animation team, you'll collaborate with experienced character artists, technical animators, and gameplay designers to deliver outstanding gameplay moments that will captivate players worldwide.
Responsibilities- Work closely with the art director, lead animator, and animation team to deliver high-quality game animations in the required style for our project.
- Support animation production planning, ensuring content is delivered according to the needs of the game.
- Partner with character artists, technical animators, gameplay designers, and animation programmers to ensure characters and their animations are delivered to a specification that offers outstanding character performance within the required technical budgets.
- Ensure your animations are designed and delivered into the game in a way that is tidy, optimized, and scalable for the game to become a long-standing, scalable live service.
- Support the mentoring and development of more junior animators as required.
- Support any outsourced animation efforts as required.
- Experience in creating and implementing high-quality gameplay and performance animations in a wide range of styles.
- Experience in and understanding of how animation fits into the production of game development in collaboration with other crafts and fields, especially 3D modeling, rigging, and gameplay design.
- Experience in framing performance with cameras, timing, and composition.
- Strong understanding of all principles of animation.
- Skilled in getting the best movement from a 3D model, working with modeling and tech animation to achieve high standards of articulation and deformation.
- Understanding of technical animation, rigging, 3D modeling, and topology and the process of implementing animation into a game in a tidy, structured, and optimized way.
$120,000 - $180,000 per year
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