Visual Effects Artist for Mobile Games

hace 2 semanas


Barcelona, Barcelona, España Social Point A tiempo completo

About Socialpoint: We are a world-renowned mobile games studio based in sunny Barcelona, proud members of the Take-Two Interactive and Zynga family. Our games are positioned in the top rankings of both iOS and Android, and they are played and loved by millions of fans all over the world.

Job Description: As a member of the Zynga animation team, you will conceptualize and create stunning, intense, and impactful game VFX packages for a new in-development, major branded mobile game title. You will work closely with the Designers, Tech Artists, and Art Director, creating visual fx which are competitive in the mobile game industry, aid in the clear communication of gameplay, and excite and entertain the player.

Responsibilities:

  • Work closely with the Art and Engineering teams to construct and implement particle systems, UV based animations, and shader VFX in Unity.
  • Enforce optimal performance and efficiency of the game's final visual assets.
  • Work with lead animator and concept artists to visually develop the look and feel of the game VFX.
  • Tackle any VFX and sorting-related bugs.
  • Research and understand the style of the IP.
  • Create materials/shaders to achieve unique styles and hit amazing visual quality.
  • Aid and inform in creating, maintaining, and communicating VFX art guidelines and implementation techniques with other team members.

Requirements: 2+ years of experience with Unity and/or other engines, intermediate skills with 3D modeling, rigging, and UV texturing with professional 3D software such as Maya or ZBrush, understanding of optimizing 3D and 2D VFX assets for memory and performance considerations, technical background in developing scripts, Photoshop actions, and other automation tools vital for art implementation and optimization, experience in game development, with shipped titles, experience with profiling tools, experience with version control software such as Perforce, Git, knowledge of platform-specific development, and capable of rapid visualization and able to effectively generate multiple rough storyboards to solve visual design problems.
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