Technical Art Director
hace 1 mes
Job Title: Technical Art Director
Job Summary:
We are seeking a highly skilled Technical Art Director to join our team in Barcelona. As a Technical Art Director, you will be responsible for overseeing the technical art pipelines and ensuring their efficiency. You will work closely with art, technical, and creative directors to bring our creative vision to life.
Main Responsibilities:
- Take ownership of art content pipelines and ensure their efficiency.
- Oversee the world/biome generation pipeline, dynamic weather & time of day, character customization, and modular stronghold- and dungeon-building system.
- Work with our Art team to maintain performance & memory budgets across all platforms.
- Bridge between programmers and artists to ensure cross-disciplinary conversations.
- Work with technical artists and 3D programmers to develop rendering features and shaders.
- Develop and refine internal pipelines, identifying and resolving art workflow issues in collaboration with technical artists, engineers, and artists.
- Define the technical roadmap and long-term vision for the tech art team, aligning with the needs of various disciplines.
- Integrate and review technology (both internal and external) in art workflows, focusing on the most efficient and cost-effective solutions.
- Cultivate a tech art department culture that values empowerment, self-accountability, and creative freedom.
Qualifications:
- At least 10 years of professional game development experience, including a minimum of 3 years in a lead or director position.
- In-depth knowledge of CG fundamentals such as modeling, texturing, shading, rigging, animation, lighting, and rendering.
- Expertise in modern art software packages and at least one in-depth (Max/Maya, Houdini, Substance 3D, ZBrush, etc.).
- Experience with game engines such as Unreal, Unity, or modern proprietary engines.
- A keen eye for visual quality and strong aesthetic judgment.
- Proficiency in Python, PyQt, MAXscript or MEL for scripting in DCC applications, with C++/C# knowledge being a plus in engine.
- Solid understanding of 3D math and related concepts.
- Strong grasp of asset management and sharing best practices.
- Creative problem-solving skills to tackle technical challenges.
- Excellent communication abilities to bridge the gap between artists and software engineers.
- A bachelor's degree in computer science, engineering, graphic art, or a related field, or equivalent experience.
- Proven experience leading tech art for a AAA title.
About Us:
Gameloft is a leading developer and publisher of mobile games. We create games for all digital platforms and have established ourselves as one of the top innovators in our field since 2000. We operate our own established franchises such as Asphalt, Order & Chaos, Modern Combat and Dungeon Hunter and also partner with major rights holders including Universal, Illumination Entertainment, Disney, Marvel, Hasbro, Fox Digital Entertainment, Mattel and Ferrari.
Benefits:
- Permanent contract, full-time job with excellent Social Benefits.
- 25 vacation days per year + Birthday day off.
- Private medical health insurance.
- Flexible compensation with Ticket Restaurant Card.
- Free language courses.
- Flexible schedule + option to work a shortened schedule on three days.
- Flexible work-from-home hybrid model.
- Merit based salary progression system and a competitive initial salary package.
- Career-development opportunities.
- Excellent local working conditions (quality of offices, geographical location of office in the centre of Barcelona).
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