Software Engineering Lead for RenderMan
hace 1 semana
About the Role
Skydance Animation is seeking a highly skilled Software Engineer with a specialty in RenderMan to lead our rendering pipeline development. The ideal candidate will be responsible for developing, optimizing, and maintaining our rendering pipeline using Pixar's RenderMan.
Responsibilities
- Provide leadership through expert knowledge to a production studio adopting RenderMan
- Interface with Pixar RenderMan Engineering team to stay abreast on upcoming changes and devise an on-ramp for adopting and integrating new features
- Stay current with the latest advancements in rendering technology and implement new techniques to improve visual quality and efficiency
- Advise and participate in developing and maintaining the rendering pipeline using RenderMan
- Advise and participate in the Integration of RenderMan into the studio's existing workflows and tools, which are primarily in Houdini/Solaris, with some in Maya
- Implement techniques to manage geometry complexity, optimize lighting and shading computations, and improve overall rendering efficiency
- Lead the design and architecture of rendering solutions using RenderMan, ensuring scalability, performance, and maintainability
- In partnership with the productions provide timelines, milestones, and on-time delivery of rendering projects
- Communicate with stakeholders, including artists, producers, and other technical teams, to understand requirements and provide updates on progress
- Assist with debugging issues that require deep RenderMan knowledge
- Collaborate with the Skydance cloud rendering provider and IT group to maximize resource usage while minimizing cost per render-unit
- Provide guidance and mentorship to junior and mid-level engineers, fostering technical growth and best practices
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