Software Engineering Lead for RenderMan

hace 1 semana


Madrid, Madrid, España Skydance A tiempo completo

About the Role

Skydance Animation is seeking a highly skilled Software Engineer with a specialty in RenderMan to lead our rendering pipeline development. The ideal candidate will be responsible for developing, optimizing, and maintaining our rendering pipeline using Pixar's RenderMan.

Responsibilities

  • Provide leadership through expert knowledge to a production studio adopting RenderMan
  • Interface with Pixar RenderMan Engineering team to stay abreast on upcoming changes and devise an on-ramp for adopting and integrating new features
  • Stay current with the latest advancements in rendering technology and implement new techniques to improve visual quality and efficiency
  • Advise and participate in developing and maintaining the rendering pipeline using RenderMan
  • Advise and participate in the Integration of RenderMan into the studio's existing workflows and tools, which are primarily in Houdini/Solaris, with some in Maya
  • Implement techniques to manage geometry complexity, optimize lighting and shading computations, and improve overall rendering efficiency
  • Lead the design and architecture of rendering solutions using RenderMan, ensuring scalability, performance, and maintainability
  • In partnership with the productions provide timelines, milestones, and on-time delivery of rendering projects
  • Communicate with stakeholders, including artists, producers, and other technical teams, to understand requirements and provide updates on progress
  • Assist with debugging issues that require deep RenderMan knowledge
  • Collaborate with the Skydance cloud rendering provider and IT group to maximize resource usage while minimizing cost per render-unit
  • Provide guidance and mentorship to junior and mid-level engineers, fostering technical growth and best practices


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