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Rendering Software Engineer

hace 2 meses


Madrid Centro, Madrid, España Electronic Arts A tiempo completo
About the Role

We are seeking a highly skilled Rendering Software Engineer to join our team at Electronic Arts. As a key member of our development team, you will be responsible for designing, implementing, and optimizing rendering features and technologies for our games.

Key Responsibilities
  • Develop and implement core rendering features, engine components, and tools to enhance the visual quality of our games.
  • Research and implement advanced rendering techniques to stay ahead of the competition.
  • Create reusable and flexible rendering technologies to support our game development pipeline.
  • Design and implement technical design specifications to ensure consistency and quality across our games.
  • Collaborate with cross-functional teams to integrate rendering technologies with art and design pipelines.
  • Stay up-to-date with the latest hardware and software advancements in the field of computer graphics.
Requirements
  • 3+ years of professional software development experience.
  • 2+ years of experience working on or creating real-time rendering engines.
  • 2+ years of experience developing rendering techniques and implementing white papers.
  • 2+ years of experience with modern graphics APIs such as DirectX12, Vulkan, or Metal.
  • 1+ years of experience with PC, PS4, Xbox One, PS5, Xbox Series S/X platforms.
  • 1+ years of experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor.
  • 1+ years of experience with art and content pipelines and workflows.
  • 1+ years of experience investigating and optimizing low-level game engine code on multiple platforms.
  • Excellent debugging and multi-threading skills.
About Us

Electronic Arts is a leading developer and publisher of interactive entertainment software. We are committed to creating innovative and engaging experiences for our players. Our team is passionate about pushing the boundaries of what is possible in the world of computer graphics and game development.