VFX Artist

hace 2 días


Barcelona, Barcelona, España Blizzard Entertainment A tiempo completo
Responsibilities
  • Collaborate closely with the team to develop in-game visual effects that align with the project's objectives, game vision, and player expectations, adhering to the designated art style.
  • Work in close coordination with designers to guarantee that the VFX seamlessly complement game design requirements.
  • Engage with the planning for the project, ensuring your VFX are delivered according to its needs.
  • Work with all crafts needed to ensure your VFX are delivered to a specification that offers great on-device performance, within the required technical budgets.
Minimum Requirements
  • Proficient in crafting high-quality VFX, in both 2D and 3D, animating them and implementing them into a game.
  • Experience in how VFX fits into the production of game development in collaboration with other crafts and disciplines, especially visual development, tech art, graphics, and gameplay.
  • Experience in creating exciting VFX while balancing visuals to enhance readable gameplay.
Knowledge & Skills
  • Ability to work within a given style to conceptualize, create, animate, and implement VFX in-game.
  • A good understanding of the fundamentals of great VFX, including (but not limited to) timing, physics, linear vs non-linear motion, color theory, etc.
  • Knowledge of environmental effects, simulations, lighting, and dynamics.
  • The ability to create original texture sprites and sprite sheets to create particle effects.
  • Good knowledge of industry-standard applications such as: Adobe Suite (Photoshop, After Effects etc.). Maya, Max, and Z-brush (Maya preferred). Game development tools such as Unity or Unreal. 2D animation packages such as Spine.
  • Knowledge of technical constraints, optimization, and implementation techniques for VFX in both 2D and 3D.
Key Attributes
  • A passion for making high-quality games in a cross-discipline, collaborative team.
  • A natural problem solver, keen to do whats right for the VFX, gameplay, and the game as a whole.
  • A proactive contributor, keen to learn and develop your skills and to share your knowledge with the team.
  • A keen collaborator with other crafts, working to produce visual effects that support gameplay, accessibility, and user experience.
  • Excellent skills in communication and organization.
Nice to have
  • Technical skills (shader creation and/or procedural content creation tools).
  • Abilities in concept art or visual development.

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