Rendering Software Engineer
hace 1 mes
Job Title: Rendering Software Engineer
Job Summary:
We are seeking a highly skilled Rendering Software Engineer to join our team at Electronic Arts. As a key member of our engineering team, you will be responsible for developing core rendering features, engine components, and tools. You will research and implement rendering techniques, create reusable and flexible rendering technologies, and design, maintain, implement, test, and debug code, pipelines, and other rendering-related sub-components and packages.
Responsibilities:
- Develop core rendering features, engine components, and tools.
- Research and implement rendering techniques.
- Create reusable and flexible rendering technologies.
- Design, maintain, implement, test, and debug code, pipelines, and other rendering-related sub-components and packages.
- Profiles and optimizes rendering modules of a game engine.
- Stay up to date with latest hardware & software changes enhancing the rendering domain.
- Collaborate with the engineering team to render specific tasks.
Requirements:
- 3+ years' experience with C++ development.
- Experience developing graphics techniques and detailed knowledge of graphics hardware.
- Math skills including trigonometry, calculus, and linear algebra.
- Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects, and tool development.
- 1+ years of experience with Direct 3D, Open GL or equivalent.
- Experience in object-oriented design and implementation.
- Knowledge of good software engineering practices.
- Understanding of memory management, multiple processor use, and runtime optimization.
- Test and debug other engineer's code.
- Bachelor's degree in computer science or related field, or equivalent training and professional experience.
- Experience shipping at least one title on PS4, PS3, Xbox One or Xbox360.
- Experience with graphics tools and exporters such as Maya, Motion Builder and Photoshop; knowledge of Maya API and Mel programming.
- Expertise in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.
About Electronic Arts:
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.
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