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Lead Software Engineer, Rendering Specialist
hace 2 meses
About Skydance Media
Skydance Media is a dynamic and innovative company that fosters a culture of creativity and growth. Our commitment to bold and relevant storytelling is at the heart of everything we do.
Job Summary
We are seeking a highly skilled Software Engineer with expertise in RenderMan to join our team. As a key member of our rendering pipeline development team, you will be responsible for developing, optimizing, and maintaining our rendering pipeline using Pixar's RenderMan.
Key Responsibilities
- Develop and maintain the rendering pipeline using RenderMan, ensuring high-quality rendering output and efficient workflows.
- Collaborate with artists, technical directors, and other engineers to ensure seamless integration of RenderMan into our existing workflows and tools.
- Stay current with the latest advancements in rendering technology and implement new techniques to improve visual quality and efficiency.
- Lead the design and architecture of rendering solutions using RenderMan, ensuring scalability, performance, and maintainability.
- Communicate with stakeholders, including artists, producers, and other technical teams, to understand requirements and provide updates on progress.
- Assist with debugging issues that require deep RenderMan knowledge.
- Collaborate with our cloud rendering provider and IT group to maximize resource usage while minimizing cost per render-unit.
- Provide guidance and mentorship to junior and mid-level engineers, fostering technical growth and best practices.
Requirements
- Bachelor or Master's degree in Computer Science, Computer Graphics, or a related field.
- 6+ years of experience in rendering engineering or a similar role in the visual effects, animation, or gaming industry.
- Proven experience with Pixar's RenderMan in a production environment utilizing Houdini with Solaris.
- Strong proficiency in C++ and Python.
- Deep understanding of rendering techniques, including ray tracing, global illumination, subsurface scattering, motion blur, depth of field, and physically based rendering.
- Experience with shader development using MaterialX Lama, RSL, OSL, or similar shading languages.
- Excellent problem-solving skills and the ability to work in a fast-paced, collaborative, international environment.
- Effective communication and teamwork skills.