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hace 4 semanas
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Rendering Software Engineer
hace 2 meses
We are seeking a highly skilled Rendering Software Engineer to join our team at Electronic Arts. As a key member of our development team, you will be responsible for designing, implementing, and optimizing rendering features and technologies for our games.
Key Responsibilities- Develop and implement core rendering features, engine components, and tools
- Research and implement advanced rendering techniques
- Create reusable and flexible rendering technologies
- Design and implement technical design specifications
- Collaborate with cross-functional teams to ensure seamless integration of rendering technologies
- Stay up-to-date with the latest hardware and software advancements in the rendering domain
- 3+ years of professional software development experience
- 2+ years of experience working on or creating real-time rendering engines
- 2+ years of experience developing rendering techniques and implementing white papers
- 1+ years of experience with modern graphics APIs such as DirectX12, Vulkan, or Metal
- 1+ years of experience with graphics performance analysis, optimization, and associated tools
- 1+ years of experience with art and content pipelines and workflows
- Excellent debugging and multi-threading skills
As a Rendering Software Engineer at Electronic Arts, you will have the opportunity to work on cutting-edge rendering technologies and collaborate with a talented team of developers. We offer a dynamic and supportive work environment, competitive compensation, and a comprehensive benefits package.