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Junior Animator
hace 4 semanas
En remoto, España Spectarium A tiempo completoThe Spectarium art team is on the lookout for a passionate animator to help breathe life into our extraordinary creatures and legendary heroic characters, working on our very exciting stylised hand-painted fantasy IP that draws its inspiration from fantastic mythological worlds. Working alongside our talented principal animator your close collaborators...

Character Animator
hace 1 mes
Meta Reality Lab’s mission is to build tools that help people feel connected, anytime, anywhere. Lifelike, interactive characters are an important part of this mission. As a Character Animator on the team, you’ll be working with a talented group of industry professionals leading the way in this emergent and creative space. If you’re excited about forging into new territory and pushing the boundaries of real-time character animation across a variety of media and genres, this may be the place for you.
**Character Animator Responsibilities**:
- Create and push the craft of real-time and pre-rendered character animation
- Create emotion and expressivity through facial animations
- Work with the Art Director, Animation Leadership and the immediate creative team to collaborate, pre-visualize, and create great animation for both VR and 2D media
- Work with the Engineers, Tech Artists and Character Artists to push animation systems (facial, cinematic, move-tree, procedural) to the next level within the required technical constraints
- Work with multiple vendors, collaborating and giving feedback on technical and artistic solutions for Avatars
- Proactively identify areas in the production pipelines and execution to improve and actively participate in cross-functional settings to create solutions
- Collaborate with the Animation team to create memorable, emotive characters
- Find solutions to technical challenges and improve animation methodology within pipelines
**Minimum Qualifications**:
- Strong proficiency in Unity
- Real time animation experience
- Experience creating gameplay locomotion animations and behavior trees
- Strong proficiency in Maya
- Strong communication skills, ability to receive and offer feedback
**Preferred Qualifications**:
- Technical experience with (Cloth, Hair, Simulations)
- Proficiency in Motion Capture Animation in Motionbuilder
- Experience working in VR/AR environments
- Proficiency in UE