Environment Artist

hace 3 semanas


En remoto, España Tequila Works A tiempo completo

We are based in Madrid and have the option of working at the studio and/or remotely.

**Responsibilities**:

- Create the visual style, design, and overall look of the game.
- Develop models, textures, and setting dressing environments for games.
- Integrate textures and models of environments and props into the game engine.
- Work with the Art Director and concept artists to produce high quality 3d models.
- Collaborate with designers and animators to develop run-time game 3D Data procedures & pipelines.
- Make a significant and direct contribution to the creation of 3D art assets.
- Maintain quality, efficiency, and consistency across your work.
- Evangelize, present, and communicate art status of owned projects to the larger Tequila Works organization and the Management Team.
- Work in a cross-discipline team to execute the best possible results.

Requirements / Skills
- Art-related degree.
- 3+ years' experience as a professional artist in video games.
- Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high
- & low-resolution game assets).
- Demonstrated experience working with modern art pipelines.
- Proficient with 3DSMax, Maya or Blender.
- Zbrush proficiency.
- Good understanding of Unreal Engine 5 and specifically about character integration.
- Understand and respect the performance limitations of real time environment.
- Have a flexible, innovative, and open-minded approach to problem solving.
- Self-critical spirit and excellent communication and team-work skills.



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