Realtime Supervisor
hace 5 meses
The Realtime Supervisor is responsible for the management, development and growth of the Realtime Department across the postproduction division at SAUVAGE.TV.. They are indirectly responsible for the technical leadership and delivery of every project within the Department to budget, scope, schedule and creative expectations. They are responsible for ensuring appropriate staffing and resourcing at a project level. They will also ensure all department Leads/Supervisors maintain and reflect Studio values, culture and best leadership practices.Additionally, the Realtime Supervisor will promote technical and creative innovation while working with RnD to develop the overall Department and Studio pipeline. They will also be the first point of contact for all line management needs within the department.Finally, they will be working very closely with the Head of CG, helping to ensure the Studio goals are being planned for at a Department level. They will also where necessary support the CG Supervisor in delivering on studio-wide initiatives in pipeline and work practice within the Department.The Realtime Supervisor falls under the line management of the CG Supervisor..
**You will**:
- Supervise the effective delivery of all Department’s output to a high creative standard and expected technical execution.
- Assist with project bidding alongside EP and project CG Supervisor, ensuring all departmental bidding methodology is being followed.
- Monitor creative outcomes and technical solutions for efficiency and standardization across the Department.
- Continual evaluation of CG tools, workflows and the production environment, highlighting areas for improvement and gains within the Department.
- Expertise with shader design and optimization in Unreal Engine
- A foundation in asset development or environment art using Unreal EngineExperience with Blueprints and Materials in Unreal Engine
- Experience in setting up a production process (including sculpting, UV-unwrapping, LOD creation, etc.) in Unreal Engine
- Experience with 3D pipelines in Unreal Engine
- Optimize and reduce scene complexity
- Analyze content using profiling tools
- Ability to adjust project graphics setting
- Experience with VR and/or VR projects
**Requirements**:
- Great communication skills and ability to work constructively with other departments to solve production and technical challenges.
- Thorough knowledge of Unreal Engine.
- In-depth knowledge of technical workflows required for realtime technologies.
- Experience in delivering in-engine cinematic content to client defined performance budgets.
- Knowledge of using Realtime Technology for delivering Rendered from engine animated context.
**An effective Head of Realtime will be**:
- Compassionate and supportive, with the desire to coach others toward their potential.
- Clear, decisive and calm under pressure.
- Creatively astute.
- Thinking ahead, not just reacting to the events of the day.
- Able to distinguish ‘urgent’ from ‘important’.
- Constantly seeking personal and professional improvement.